Devblog 65 Legacy Server
Offline 201.10.76.63:28015 checked 21d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 532 on average | 214 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 327 on average | 15 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 325 on average | 19 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 115 / 200 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 278 on average | 40 / 200 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 264 on average | 42 / 100 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does Devblog 65 Legacy Server wipe?
With too few of its wipes on record, Devblog 65 Legacy Server's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 21 days 16 hours ago the current world was made.
Server
Which location hosts Devblog 65 Legacy Server?
A region is not published by Devblog 65 Legacy Server. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 201.10.76.63:28015.
What Rust build does Devblog 65 Legacy Server run?
Rust network protocol 2013 on Windows is the setup for Devblog 65 Legacy Server. Your game must match the protocol to join, and Steam applies that update.
Is Devblog 65 Legacy Server up, and how steady is its uptime?
Last seen 21 days 15 hours ago, Devblog 65 Legacy Server now reports offline. Of 168 hours in the last 7 full days, 0 were up: 0%. It entered Rust Server Analytics records on 6 October 2026.
Tags
How should the tags on Devblog 65 Legacy Server be read?
mp30 (Max players): 30 slots in total; v2013 (Protocol): Joining needs your game on protocol 2013; h241a841b (Custom tag): Not one of Rust's standard tags; the owner or a plugin applied it; stok (Custom tag): Not one of Rust's standard tags; the owner or a plugin applied it are the tags Devblog 65 Legacy Server publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does Devblog 65 Legacy Server appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count Devblog 65 Legacy Server among their servers: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all.
Population
What position does Devblog 65 Legacy Server hold in the server rankings?
On player hours over seven days, Devblog 65 Legacy Server ranks #15,987, within the top 71% of ranked servers.
At what level does Devblog 65 Legacy Server run its population?
Devblog 65 Legacy Server is offline at this refresh; the last contact was 21 days 15 hours ago.
Settings
What are the settings on Devblog 65 Legacy Server, and its rules?
No gather rate is given in the name of Devblog 65 Legacy Server. No group limit is made public. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. Anti-cheat status: VAC off.
The map on Devblog 65 Legacy Server: which one is it?
Devblog 65 Legacy Server uses a procedural map, which the game generates.
Connection
How do you connect to Devblog 65 Legacy Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 201.10.76.63:28015.