spawneo-test
Offline 200.115.210.247:28015 checked 30d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 509 / 575 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 443 / 475 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 286 on average | 0 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 65 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 270 on average | 0 / 250 |
| Rustoria.co - US Main | NA · groups of 16+ · weekly · 236 on average | 26 / 250 |
Quick answers
from the figures on this pageWipe data
When does spawneo-test wipe?
Too few wipes on record for spawneo-test to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 30 days 1 hours ago the current world was made.
Server
What is the hosting location of spawneo-test?
A region is not published by spawneo-test. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 200.115.210.247:28015 is its address.
Which Rust version is spawneo-test on?
On Linux, spawneo-test runs Rust network protocol 2633 and build 165217. Your game must match the protocol to join, and Steam applies that update.
How reliable is spawneo-test, and is it online now?
The current status is offline for spawneo-test, with the last sighting 30 days 1 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. It entered Rust Server Analytics records on 29 September 2026.
Lists and tags
How should the tags on spawneo-test be read?
The game's server browser reads the tags spawneo-test publishes: gmrust (Game mode): Rust survival, standard ruleset; mp4 (Max players): Capacity of 4 slots; ts8 (Group limit): Default team size of 8; v2633 (Protocol): Joining needs your game on protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature spawneo-test?
The following Rust Server Analytics lists count spawneo-test among their servers: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Against other Rust servers, how does spawneo-test compare?
The seven-day player-hours rank for spawneo-test is #16,875, inside the top 71% of all ranked servers.
At what level does spawneo-test run its population?
spawneo-test is offline at this refresh; the last contact was 30 days 1 hours ago.
Settings
What are the settings on spawneo-test, and its rules?
No gather rate is given in the name of spawneo-test. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Community is its listing; it is a community server. The server runs with VAC, Valve's anti-cheat, disabled.
The map on spawneo-test: which one is it?
spawneo-test uses a procedural map, which the game generates.
Connection
What is the way onto spawneo-test?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 200.115.210.247:28015.