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Drill-through Server detail

Tin & Blood

Offline 2.84.252.72:35005 checked 34d ago

Drill-through
FilterServeris Tin & Blood
Attributes
Last refreshed
Players now 0/ 100
7-day average 0 peak –
Rank #15,643 top 71%
Last wipe 47d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 560 on average 237 / 275
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 157 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 292 on average 27 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 291 on average 14 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 31 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 251 on average 43 / 200

Quick answers

from the figures on this page

Wipe cycle

When does Tin & Blood wipe?

With too few of its wipes on record, Tin & Blood's rhythm is not yet clear. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 47 days 4 hours ago.

Server

What is the hosting location of Tin & Blood?

No region is published by Tin & Blood. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 2.84.252.72:35005.

What Rust build does Tin & Blood run?

The platform is Linux, with Rust network protocol 2633 and build 165217 running on Tin & Blood. Your game must match the protocol to join, and Steam applies that update.

How reliable is Tin & Blood, and is it online now?

The current status is offline for Tin & Blood, with the last sighting 34 days 14 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. 24 September 2026 is when Rust Server Analytics first recorded it.

Lists and tags

What do Tin & Blood's tags stand for?

The game's server browser reads the tags Tin & Blood publishes: gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): Player slots: 100; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): To join, your game version must match protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does Tin & Blood appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Tin & Blood fits are: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Against other Rust servers, how does Tin & Blood compare?

On player hours over seven days, Tin & Blood ranks #15,643, within the top 71% of ranked servers.

How many players does Tin & Blood carry?

The last sighting of Tin & Blood was 34 days 14 hours ago; it is offline at this refresh.

Settings

What are the settings on Tin & Blood, and its rules?

The name of Tin & Blood does not state a gather rate. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. Community is its listing; it is a community server. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for Tin & Blood?

Tin & Blood uses a procedural map, which the game generates.

How to join

How do you connect to Tin & Blood?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 2.84.252.72:35005.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp100
Max players Player slots: 100.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol To join, your game version must match protocol 2633.
cs165217
Build Game build: 165217.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.