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Drill-through Server detail

Tin & Blood

Offline 2.84.252.145:35005 checked 37d ago

Drill-through
FilterServeris Tin & Blood
Attributes
Last refreshed
Players now 0/ 100
7-day average 0 peak –
Rank #15,445 top 67%
Last wipe 47d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep22 Sep24 Sep25 Sep27 Sep28 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 531 on average 226 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 196 / 225
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 20 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 280 on average 17 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 20 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 248 on average 100 / 200

Quick answers

from the figures on this page

Wipe data

On what cycle does Tin & Blood wipe?

With too few of its wipes on record, Tin & Blood's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 47 days 10 hours ago.

Server

In which region does Tin & Blood sit?

No region is published by Tin & Blood. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 2.84.252.145:35005.

Which Rust version is Tin & Blood on?

On Linux, Tin & Blood runs Rust network protocol 2633 and build 164530. The protocol has to match before you can join; Steam updates it automatically.

What uptime does Tin & Blood show, and is it up?

The current status is offline for Tin & Blood, with the last sighting 37 days 16 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 21 September 2026.

Lists and tags

What do Tin & Blood's tags stand for?

The game's server browser reads the tags Tin & Blood publishes: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs164530 (Build): The game build is 164530; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does Tin & Blood appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Tin & Blood fits are: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Against other Rust servers, how does Tin & Blood compare?

On player hours over seven days, Tin & Blood ranks #15,445, within the top 67% of ranked servers.

How many players does Tin & Blood carry?

No response from Tin & Blood at the latest check, with a last sighting 37 days 16 hours ago.

Settings

What are the settings on Tin & Blood, and its rules?

No gather rate is given in the name of Tin & Blood. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser, it appears under Community. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for Tin & Blood?

The game generates a procedural map of size 6,000 with seed 1789661113 for Tin & Blood. Size and seed fix the map, so a RustMaps view is available from this page.

Connection

How can a player join Tin & Blood?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 2.84.252.145:35005.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players 100 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2633
Protocol Protocol 2633 is required: your game must match to connect.
cs164530
Build The game build is 164530.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.