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Drill-through Server detail

Tin & Blood

Offline 2.84.252.144:35005 checked 38d ago

Drill-through
FilterServeris Tin & Blood
Attributes
Last refreshed
Players now 0/ 100
7-day average 0 peak –
Rank #15,401 no region published
Last wipe 46d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 508 on average 667 / 750
Rustoria.co - EU Main EU · groups of 16+ · weekly · 343 on average 50 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 339 on average 87 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 315 on average 370 / 450
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 280 on average 179 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 260 on average 162 / 250

Quick answers

from the figures on this page

Wipe cycle

On what cycle does Tin & Blood wipe?

Too few wipes on record for Tin & Blood to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 46 days ago.

Server details

What is the hosting location of Tin & Blood?

No region is published by Tin & Blood. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 2.84.252.144:35005 is its address.

Which Rust version is Tin & Blood on?

On Linux, Tin & Blood runs Rust network protocol 2633 and build 164530. Joining requires the same protocol on your game; Steam handles the update.

How reliable is Tin & Blood, and is it online now?

Offline at this refresh: Tin & Blood, last seen 38 days 12 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. 15 September 2026 is when Rust Server Analytics first recorded it.

Lists and tags

What do Tin & Blood's tags stand for?

gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): Capacity of 100 slots; ts8 (Group limit): Default team size of 8; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs164530 (Build): Game build: 164530; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set are the tags Tin & Blood publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature Tin & Blood?

The following Rust Server Analytics lists count Tin & Blood among their servers: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

What position does Tin & Blood hold in the server rankings?

Player hours for the last seven days place Tin & Blood at #15,401, in the top – of the ranked field.

How many players does Tin & Blood carry?

Tin & Blood is offline at this refresh; the last contact was 38 days 12 hours ago.

Settings

What are the settings on Tin & Blood, and its rules?

Gather rate is not mentioned in the name of Tin & Blood. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Community is its listing; it is a community server. Anti-cheat status: VAC on.

The map on Tin & Blood: which one is it?

Tin & Blood uses a procedural map of size 6,000 with seed 1789661113, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

How can a player join Tin & Blood?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 2.84.252.144:35005.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp100
Max players Capacity of 100 slots.
ts8
Group limit Default team size of 8.
v2633
Protocol Protocol 2633 is required: your game must match to connect.
cs164530
Build Game build: 164530.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.