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Drill-through Server detail

Tin & Blood

Offline 2.84.251.87:35005 checked 34d ago

Drill-through
FilterServeris Tin & Blood
Attributes
Last refreshed
Players now 0/ 100
7-day average 0 peak –
Rank #15,643 top 71%
Last wipe 47d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 542 on average 147 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 130 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 15 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 283 on average 18 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 15 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 249 on average 45 / 200

Quick answers

from the figures on this page

Wipe data

When does Tin & Blood wipe?

The rhythm of Tin & Blood cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 47 days 8 hours ago the current world was made.

Server

What is the hosting location of Tin & Blood?

No region is published by Tin & Blood. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 2.84.251.87:35005.

Which Rust version is Tin & Blood on?

Rust network protocol 2633 and build 165217 on Linux is the setup for Tin & Blood. The protocol has to match before you can join; Steam updates it automatically.

What uptime does Tin & Blood show, and is it up?

Last seen 34 days 19 hours ago, Tin & Blood now reports offline. 0% uptime over the last 7 full days, equal to 0 of 168 hours. It entered Rust Server Analytics records on 24 September 2026.

Lists and tags

Which meanings do the tags on Tin & Blood carry?

Tags from Tin & Blood, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Player slots: 100; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): To join, your game version must match protocol 2633; cs165217 (Build): Build number 165217; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature Tin & Blood?

The following Rust Server Analytics lists count Tin & Blood among their servers: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does Tin & Blood hold in the server rankings?

Player hours for the last seven days place Tin & Blood at #15,643, in the top 71% of the ranked field.

How many players does Tin & Blood carry?

The last sighting of Tin & Blood was 34 days 19 hours ago; it is offline at this refresh.

Map and rules

What are the settings on Tin & Blood, and its rules?

The name of Tin & Blood does not state a gather rate. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Community category in the server browser lists it. Anti-cheat status: VAC on.

The map on Tin & Blood: which one is it?

A procedural map, generated by the game, runs on Tin & Blood.

How to join

How do you connect to Tin & Blood?

In the Rust console (F1), enter client.connect 2.84.251.87:35005. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players Player slots: 100.
ts8
Group limit Team cap of 8, the stock game setting.
v2633
Protocol To join, your game version must match protocol 2633.
cs165217
Build Build number 165217.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.