Tin & Blood
Offline 2.84.251.87:35005 checked 34d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 542 on average | 147 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 130 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 15 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 283 on average | 18 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 15 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 249 on average | 45 / 200 |
Quick answers
from the figures on this pageWipe data
When does Tin & Blood wipe?
The rhythm of Tin & Blood cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 47 days 8 hours ago the current world was made.
Server
What is the hosting location of Tin & Blood?
No region is published by Tin & Blood. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 2.84.251.87:35005.
Which Rust version is Tin & Blood on?
Rust network protocol 2633 and build 165217 on Linux is the setup for Tin & Blood. The protocol has to match before you can join; Steam updates it automatically.
What uptime does Tin & Blood show, and is it up?
Last seen 34 days 19 hours ago, Tin & Blood now reports offline. 0% uptime over the last 7 full days, equal to 0 of 168 hours. It entered Rust Server Analytics records on 24 September 2026.
Lists and tags
Which meanings do the tags on Tin & Blood carry?
Tags from Tin & Blood, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Player slots: 100; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): To join, your game version must match protocol 2633; cs165217 (Build): Build number 165217; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature Tin & Blood?
The following Rust Server Analytics lists count Tin & Blood among their servers: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does Tin & Blood hold in the server rankings?
Player hours for the last seven days place Tin & Blood at #15,643, in the top 71% of the ranked field.
How many players does Tin & Blood carry?
The last sighting of Tin & Blood was 34 days 19 hours ago; it is offline at this refresh.
Map and rules
What are the settings on Tin & Blood, and its rules?
The name of Tin & Blood does not state a gather rate. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Community category in the server browser lists it. Anti-cheat status: VAC on.
The map on Tin & Blood: which one is it?
A procedural map, generated by the game, runs on Tin & Blood.
How to join
How do you connect to Tin & Blood?
In the Rust console (F1), enter client.connect 2.84.251.87:35005. Launch Rust on this page also works, opening Rust through Steam and connecting you.