TEST
Offline 2.63.25.148:28015 checked 41d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 538 on average | 451 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 307 / 325 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 316 on average | 22 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 315 on average | 30 / 250 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 275 on average | 157 / 200 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 265 on average | 75 / 100 |
Quick answers
from the figures on this pageWipe data
On what cycle does TEST wipe?
The rhythm of TEST cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 41 days 23 hours ago the current world was made.
Server
In which region does TEST sit?
No region is published by TEST. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 2.63.25.148:28015.
Which Rust version is TEST on?
The platform is Windows, with Rust network protocol 2633 and build 163794 running on TEST. Your game must match the protocol to join, and Steam applies that update.
What uptime does TEST show, and is it up?
Last seen 41 days 21 hours ago, TEST now reports offline. Of 168 hours in the last 7 full days, 0 were up: 0%. It entered Rust Server Analytics records on 16 September 2026.
Lists and tags
Which meanings do the tags on TEST carry?
gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default team size of 8; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs163794 (Build): Game build: 163794; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set are the tags TEST publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature TEST?
The following Rust Server Analytics lists count TEST among their servers: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Against other Rust servers, how does TEST compare?
The seven-day player-hours rank for TEST is #13,352, inside the top – of all ranked servers.
What is the population of TEST?
No response from TEST at the latest check, with a last sighting 41 days 21 hours ago.
Map and rules
How is TEST configured, and what rules apply?
No gather rate is given in the name of TEST. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for TEST?
TEST uses a procedural map, which the game generates.
How to join
What is the way onto TEST?
In the Rust console (F1), enter client.connect 2.63.25.148:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.