Rust Server Analytics 102,621 players11,897 servers
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Drill-through Server detail

My Server Name

Offline 2.60.229.182:28015 checked 28d ago

Drill-through
FilterServeris My Server Name
Attributes
Last refreshed
Players now 1/ 500
7-day average 0 peak –
Rank #14,354 top 60%
Last wipe 29d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct7 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 30 SepMon 28 SepThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 16:54 UTC29d ago 1 – running 1
Mon 28 Sep, 12:11 UTC31d ago 1 held half 2.2 days 0
Thu 24 Sep, 18:01 UTC34d ago 1 – 3.8 days 1
Wed 23 Sep, 18:30 UTC35d ago 1 – 1 days 0
Thu 17 Sep, 09:27 UTC42d ago 1 – 6.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average 346 / 400
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average 454 / 500
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 280 on average 985 / 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average 45 / 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 265 on average 983 / 1000
Rustoria.co - US Main NA · groups of 16+ · weekly · 235 on average 43 / 250

Quick answers

from the figures on this page

Wipe data

The wipe schedule for My Server Name: what is it?

With irregular wipe times, My Server Name offers no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The current world dates from 29 days 1 hours.

On My Server Name, what happens on wipe day?

Recent wipes averaged a busiest count of 1 players. Peak population for the latest wipe came 1 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 100% of cases.

Server details

Which location hosts My Server Name?

A region is not published by My Server Name. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 2.60.229.182:28015.

Which Rust version is My Server Name on?

Rust network protocol 2633 and build 165217 on Windows is the setup for My Server Name. Joining requires the same protocol on your game; Steam handles the update.

What uptime does My Server Name show, and is it up?

The current status is offline for My Server Name, with the last sighting 28 days 22 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. 16 September 2026 is when Rust Server Analytics first recorded it.

Lists and tags

How should the tags on My Server Name be read?

Tags from My Server Name, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp500 (Max players): 500 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): To join, your game version must match protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does My Server Name appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count My Server Name among their servers: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

What position does My Server Name hold in the server rankings?

On player hours over seven days, My Server Name ranks #14,354, within the top 60% of ranked servers.

What is the population of My Server Name?

My Server Name is offline at this refresh; the last contact was 28 days 22 hours ago.

Map and rules

What are the settings on My Server Name, and its rules?

The name of My Server Name does not state a gather rate. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser, it appears under Community. Anti-cheat status: VAC on.

What is the map for My Server Name?

A procedural map, generated by the game, runs on My Server Name.

Connection

What is the way onto My Server Name?

In the Rust console (F1), enter client.connect 2.60.229.182:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp500
Max players 500 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2633
Protocol To join, your game version must match protocol 2633.
cs165217
Build The game build is 165217.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.