Test
Offline 2.213.2.148:28015 checked 38d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 552 on average | 636 / 675 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 485 / 525 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 299 on average | 59 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 298 on average | 36 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 270 on average | 138 / 200 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 256 on average | 255 / 300 |
Quick answers
from the figures on this pageWipe data
When does Test wipe?
With too few of its wipes on record, Test's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 38 days 23 hours ago the current world was made.
Server
Which location hosts Test?
No region is published by Test. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 2.213.2.148:28015.
What Rust build does Test run?
On Windows, Test runs Rust network protocol 2633 and build 164530. Joining requires the same protocol on your game; Steam handles the update.
How reliable is Test, and is it online now?
Offline at this refresh: Test, last seen 38 days 19 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. 19 September 2026 is when Rust Server Analytics first recorded it.
Lists and tags
How should the tags on Test be read?
The game's server browser reads the tags Test publishes: gmrust (Game mode): Survival in the standard Rust format; mp500 (Max players): Player slots: 500; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): Joining needs your game on protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does Test appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count Test among their servers: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Against other Rust servers, how does Test compare?
Player hours for the last seven days place Test at #15,441, in the top – of the ranked field.
What is the population of Test?
No response from Test at the latest check, with a last sighting 38 days 19 hours ago.
Settings
What are the settings on Test, and its rules?
No gather rate is given in the name of Test. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser, it appears under Community. Anti-cheat status: VAC on.
What is the map for Test?
A procedural map, generated by the game, runs on Test.
Connection
How can a player join Test?
In the Rust console (F1), enter client.connect 2.213.2.148:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.