test
Offline 2.127.215.235:28015 checked 44d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 513 on average | 533 / 550 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 417 / 450 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 74 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 68 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 55 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 238 on average | 183 / 200 |
Quick answers
from the figures on this pageWipe cycle
When does test wipe?
The rhythm of test cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 44 days 21 hours ago.
Server details
In which region does test sit?
A region is not published by test. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 2.127.215.235:28015 is its address.
Which Rust version is test on?
The platform is Windows, with Rust network protocol 2633 and build 163794 running on test. Joining requires the same protocol on your game; Steam handles the update.
What uptime does test show, and is it up?
Offline at this refresh: test, last seen 44 days ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 14 September 2026.
Tags
What do test's tags stand for?
The game's server browser reads the tags test publishes: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Player slots: 100; ts8 (Group limit): Default team size of 8; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs163794 (Build): The game build is 163794; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature test?
Among the Rust Server Analytics lists test fits are: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does test sit among Rust servers?
Player hours for the last seven days place test at #15,426, in the top – of the ranked field.
How many players does test carry?
The last sighting of test was 44 days ago; it is offline at this refresh.
Map and rules
How is test configured, and what rules apply?
No gather rate is given in the name of test. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. Anti-cheat status: VAC on.
The map on test: which one is it?
The game generates a procedural map for test.
How to join
How can a player join test?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 2.127.215.235:28015.