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Drill-through Server detail

Valhalla

Online 198.89.99.234:28734 checked 14m ago

Drill-through
FilterServeris Valhalla
Attributes
Last refreshed
Players now 0/ 100
7-day average 0 peak –
Rank #15,323 top 69%
Last wipe 21d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123412:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.3 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 8 OctMon 5 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 09:42 UTC21d ago 3 – running 0
Mon 5 Oct, 05:53 UTC24d ago 1 halved by day 1 3.2 days 1
Thu 1 Oct, 20:26 UTC FW27d ago 4 halved by day 2 3.4 days 0
Thu 1 Oct, 07:18 UTC28d ago 4 – 0.5 days 1
Fri 25 Sep, 01:34 UTC34d ago 1 halved by day 1 6.2 days 0
Thu 24 Sep, 05:54 UTC35d ago 1 – 0.8 days 0
Sat 19 Sep, 05:19 UTC40d ago 0 – 5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 516 on average 463 / 475
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 409 / 375
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 49 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 37 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 55 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 243 on average 152 / 200

Quick answers

from the figures on this page

Wipe data

The wipe schedule for Valhalla: what is it?

The next wipe on Valhalla cannot be predicted, because it wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 21 days ago the current world was made.

Wipe day on Valhalla: what should you expect?

The average busiest count over recent wipes is 3 players. Peak population for the latest wipe came 1 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. The fall below half arrived by day 1 when it didn't hold.

Server

What is the hosting location of Valhalla?

No region is published by Valhalla. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 198.89.99.234:28734.

Which Rust version is Valhalla on?

On Linux, Valhalla runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.

What uptime does Valhalla show, and is it up?

Valhalla reports online at the current check. 99% uptime over the last 7 full days, equal to 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Lists and tags

How should the tags on Valhalla be read?

The game's server browser reads the tags Valhalla publishes: gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): Capacity of 100 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature Valhalla?

Among the Rust Server Analytics lists Valhalla fits are: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

What position does Valhalla hold in the server rankings?

The seven-day player-hours rank for Valhalla is #15,323, inside the top 69% of all ranked servers.

How many players does Valhalla carry?

Valhalla holds 0 players of its 100 slots as of the latest update. The seven-day mean for this server is 0 players.

Map and rules

How is Valhalla configured, and what rules apply?

No gather rate is given in the name of Valhalla. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser, it appears under Community. Anti-cheat status: VAC on.

The map on Valhalla: which one is it?

A procedural map, generated by the game, runs on Valhalla.

How to join

How do you connect to Valhalla?

In the Rust console (F1), enter client.connect 198.89.99.234:28734. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp100
Max players Capacity of 100 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.