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Drill-through Server detail

Detroit: Irreparable Damage|NPCs|RaidableBases

Offline 198.73.57.77:28015 checked 16d ago

Drill-through
FilterServeris Detroit: Irreparable Damage|NPCs|RaidableBases
Attributes
monthly wipes vanillamoddedoxide
Last refreshed
Players now 1/ 100
7-day average 0 peak –
Rank #13,296 top 61%
Last wipe 26d ago monthly schedule
Next wipe 7d 9h Thu 5 Nov, 19:00 UTC FW
Capacity 1% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct7 Oct13 Oct19 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence

usual gap13 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 4

Coming wipes

InWhen, UTCKind
7d 9hThu 5 Nov, 19:00 UTCFW force wipe
35d 9hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Fri 2 OctSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 18:16 UTC26d ago 1 – running 0
Sat 19 Sep, 19:25 UTC39d ago 1 halved by day 4 13 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average 71 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average 21 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 80 on average 223 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 EU · groups of 16+ · monthly · 71 on average 92 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 EU · groups of 16+ · monthly · 66 on average 12 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 EU · groups of 16+ · monthly · 64 on average 225 / 1000

Quick answers

from the figures on this page

Wipe data

When does Detroit: Irreparable Damage|NPCs|RaidableBases wipe?

The force wipe is the only wipe for Detroit: Irreparable Damage|NPCs|RaidableBases, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The current world dates from 26 days 15 hours. A monthly wipe schedule is published in its tags.

Wipe day on Detroit: Irreparable Damage|NPCs|RaidableBases: what should you expect?

The average busiest count over recent wipes is 1 players. 2 hours after the latest wipe the crowd peaked. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. By day 4 it had fallen below half where the hold failed.

Server details

In which region does Detroit: Irreparable Damage|NPCs|RaidableBases sit?

No region is published by Detroit: Irreparable Damage|NPCs|RaidableBases. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 198.73.57.77:28015 is its address.

What Rust build does Detroit: Irreparable Damage|NPCs|RaidableBases run?

On Windows, Detroit: Irreparable Damage|NPCs|RaidableBases runs Rust network protocol 2634 and build 167584. The protocol has to match before you can join; Steam updates it automatically.

How reliable is Detroit: Irreparable Damage|NPCs|RaidableBases, and is it online now?

Offline at this refresh: Detroit: Irreparable Damage|NPCs|RaidableBases, last seen 16 days 12 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

Lists and tags

What do Detroit: Irreparable Damage|NPCs|RaidableBases's tags stand for?

Tags from Detroit: Irreparable Damage|NPCs|RaidableBases, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): Capacity of 100 slots; ts8 (Group limit): Default team size of 8; v2634 (Protocol): To join, your game version must match protocol 2634; cs167584 (Build): Build number 167584; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings change the game, so it sits under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature Detroit: Irreparable Damage|NPCs|RaidableBases?

Among the Rust Server Analytics lists Detroit: Irreparable Damage|NPCs|RaidableBases fits are: Modded Rust servers: live data. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Population

Where does Detroit: Irreparable Damage|NPCs|RaidableBases sit among Rust servers?

The seven-day player-hours rank for Detroit: Irreparable Damage|NPCs|RaidableBases is #13,296, inside the top 61% of all ranked servers.

What is the population of Detroit: Irreparable Damage|NPCs|RaidableBases?

No response from Detroit: Irreparable Damage|NPCs|RaidableBases at the latest check, with a last sighting 16 days 12 hours ago.

Settings

What are the settings on Detroit: Irreparable Damage|NPCs|RaidableBases, and its rules?

The name of Detroit: Irreparable Damage|NPCs|RaidableBases does not state a gather rate. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. Vanilla is its own description: facepunch's game unchanged: no altered rates, kits or rules. Anti-cheat status: VAC on.

The map on Detroit: Irreparable Damage|NPCs|RaidableBases: which one is it?

The game generates a procedural map of size 4,000 with seed 1337 for Detroit: Irreparable Damage|NPCs|RaidableBases. Because size and seed determine the map, it can be viewed on RustMaps via this page. The map is called Custom Map.

Connection

What is the way onto Detroit: Irreparable Damage|NPCs|RaidableBases?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 198.73.57.77:28015.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^m,^v,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp100
Max players Capacity of 100 slots.
ts8
Group limit Default team size of 8.
v2634
Protocol To join, your game version must match protocol 2634.
cs167584
Build Build number 167584.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly The wipe cycle is monthly and follows Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's game unchanged: no altered rates, kits or rules.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.