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Drill-through Server detail

Andy's Server

Online 198.244.225.63:22648 checked 10m ago

Drill-through
FilterServeris Andy's Server
Attributes
Last refreshed
Players now 0/ 5
7-day average 0 peak 2
Rank #5,719 top 26%
Last wipe 6d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75109:0018:0003:0011:0021:0006:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020009:0018:0003:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct29 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 10:53 UTC6d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 526 on average 287 / 300
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 228 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 21 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 278 on average 23 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 27 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 247 on average 110 / 200

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for Andy's Server: what is it?

With too few of its wipes on record, Andy's Server's rhythm is not yet clear. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 6 days 18 hours ago the current world was made.

On Andy's Server, what happens on wipe day?

The average busiest count over recent wipes is 1 players. 1 hours after the latest wipe the crowd peaked.

Server

In which region does Andy's Server sit?

No region is published by Andy's Server. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 198.244.225.63:22648.

What Rust build does Andy's Server run?

Rust network protocol 2635 and build 168909 on Linux is the setup for Andy's Server. Joining requires the same protocol on your game; Steam handles the update.

How reliable is Andy's Server, and is it online now?

The current status of Andy's Server is online. Its reported uptime indicates a restart roughly 2 days 15 hours ago. Uptime over the last full days (7) was 93%, or 157 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Is performance on Andy's Server stable?

The 48-hour average was 104 server fps; the low was 54. Buildings, deployables and all other world objects brought the entity total to 92,684. Memory use reached 4,094 MB at peak. Players experience lag as low fps combined with a rising entity count.

Tags

How should the tags on Andy's Server be read?

Tags from Andy's Server, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp5 (Max players): Player slots: 5; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature Andy's Server?

Among the Rust Server Analytics lists Andy's Server fits are: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Player numbers

Against other Rust servers, how does Andy's Server compare?

On player hours over seven days, Andy's Server ranks #5,719, within the top 26% of ranked servers.

How many players does Andy's Server carry?

Andy's Server holds 0 players of its 5 slots as of the latest update. Seven-day figures: an average of 0 players and a peak of 2. The 48-hour peak window is 19:00 UTC, at an average of 1 players.

Settings

What settings and rules does Andy's Server use?

The name of Andy's Server does not state a gather rate. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Community category in the server browser lists it. VAC, Valve's anti-cheat, is disabled.

What is the map for Andy's Server?

Andy's Server uses a procedural map of size 4,000 with seed 847291650, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.

How to join

What is the way onto Andy's Server?

In the Rust console (F1), enter client.connect 198.244.225.63:22648. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://meatspin.com.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp5
Max players Player slots: 5.
ts8
Group limit Default team size of 8.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.