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Drill-through Server detail

IDM Test Server

Online 198.133.237.51:28096 checked 7m ago

Drill-through
FilterServeris IDM Test Server
Attributes
oxide
Last refreshed
Players now 0/ 100
7-day average 0 peak –
Rank #15,338 top 69%
Last wipe 21d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123408:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 23:28 UTC21d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 526 on average 271 / 300
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 229 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 19 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 278 on average 24 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 24 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 247 on average 95 / 200

Quick answers

from the figures on this page

Wipe data

On what cycle does IDM Test Server wipe?

Too few wipes on record for IDM Test Server to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 21 days 8 hours ago.

On IDM Test Server, what happens on wipe day?

Across recent wipes the busiest point averaged 0 players. 0 hours after the latest wipe the crowd peaked.

Server details

In which region does IDM Test Server sit?

No region appears in what IDM Test Server publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 198.133.237.51:28096.

Which Rust version is IDM Test Server on?

The platform is Linux, with Rust network protocol 2634 and build 167781 running on IDM Test Server. Your game must match the protocol to join, and Steam applies that update.

Is IDM Test Server up, and how steady is its uptime?

IDM Test Server reports online at the current check. About 10 days 6 hours ago is when it last restarted, judged by its reported uptime. 99% uptime over the last 7 full days, equal to 167 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

Is performance on IDM Test Server stable?

Over 48 hours the average held at 233 server fps, and the minimum was 219. At its highest the entity count was 13,236, including buildings, deployables and all else. Peak memory was 8,215 MB. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

What do IDM Test Server's tags stand for?

gmvanilla (Game mode): The vanilla survival format; mp100 (Max players): Player slots: 100; ts15 (Group limit): The cap is 15 players per team; v2634 (Protocol): Joining needs your game on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod) are the tags IDM Test Server publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does IDM Test Server appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count IDM Test Server among their servers: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more.

Player numbers

Where does IDM Test Server sit among Rust servers?

On player hours over seven days, IDM Test Server ranks #15,338, within the top 69% of ranked servers.

How many players does IDM Test Server carry?

IDM Test Server holds 0 players of its 100 slots as of the latest update. The seven-day mean for this server is 0 players.

Map and rules

How is IDM Test Server configured, and what rules apply?

No gather rate is given in the name of IDM Test Server. Players per group: up to 15. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.

What is the map for IDM Test Server?

IDM Test Server uses a procedural map of size 2,000 with seed 435416541, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.

How to join

What is the way onto IDM Test Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 198.133.237.51:28096.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmvanilla,cs167781,ts15,^o

Game

gmvanilla
Game mode The vanilla survival format.
mp100
Max players Player slots: 100.
ts15
Group limit The cap is 15 players per team.
v2634
Protocol Joining needs your game on protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.