TEST
Offline 195.78.100.186:28015 checked 40d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 553 on average | 513 / 575 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 315 / 400 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 297 on average | 42 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 296 on average | 35 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 272 on average | 91 / 150 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 253 on average | 111 / 200 |
Quick answers
from the figures on this pageWipe cycle
When does TEST wipe?
Too few wipes on record for TEST to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 40 days 6 hours.
Server
In which region does TEST sit?
No region appears in what TEST publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 195.78.100.186:28015.
Which Rust version is TEST on?
On Windows, TEST runs Rust network protocol 2633 and build 164530. Joining requires the same protocol on your game; Steam handles the update.
Is TEST up, and how steady is its uptime?
Last seen 40 days 4 hours ago, TEST now reports offline. Uptime over the last full days (7) was 0%, or 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 18 September 2026.
Tags
What do TEST's tags stand for?
Tags from TEST, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default team size of 8; v2633 (Protocol): To join, your game version must match protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature TEST?
The following Rust Server Analytics lists count TEST among their servers: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
What position does TEST hold in the server rankings?
Player hours for the last seven days place TEST at #13,273, in the top – of the ranked field.
At what level does TEST run its population?
No response from TEST at the latest check, with a last sighting 40 days 4 hours ago.
Settings
What are the settings on TEST, and its rules?
No gather rate is given in the name of TEST. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Community is its listing; it is a community server. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for TEST?
TEST uses a procedural map, which the game generates.
How to join
How do you connect to TEST?
In the Rust console (F1), enter client.connect 195.78.100.186:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.