Rust Server Analytics 40,285 players11,626 servers
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Drill-through Server detail

My Server Name

Offline 195.211.187.137:28015 checked 10h ago

Drill-through
FilterServeris My Server Name
Attributes
Last refreshed
Players now 0/ 500
7-day average 1 peak 1
Rank #5,522 top 25%
Last wipe 18h ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75106:0009:0014:0008:0011:0018:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct26 Oct28 Oct30 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.1 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 23 OctWed 21 OctTue 20 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 08:01 UTC20h ago – – running 1
Fri 23 Oct, 12:14 UTC6d ago 1 held half 5.8 days 1
Wed 21 Oct, 08:48 UTC8d ago 1 held half 2.1 days 0
Tue 20 Oct, 18:35 UTC9d ago 1 – 0.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 477 on average 48 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 321 on average 83 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 284 on average 185 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 279 on average 3 / 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 237 / 300
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 258 on average 336 / 300

Quick answers

from the figures on this page

Wipe cycle

When does My Server Name wipe?

With irregular wipe times, My Server Name offers no next wipe to predict. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 18 hours ago.

Wipe day on My Server Name: what should you expect?

Across recent wipes the busiest point averaged 1 players. 0 hours after the latest wipe the crowd peaked. Above half that peak until the next wipe held in 100% of recent wipes.

Server

In which region does My Server Name sit?

A region is not published by My Server Name. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 195.211.187.137:28015 is its address.

What Rust build does My Server Name run?

Rust network protocol 2636 and build 169668 on Windows is the setup for My Server Name. Joining requires the same protocol on your game; Steam handles the update.

Is My Server Name up, and how steady is its uptime?

The current status is offline for My Server Name, with the last sighting 10 hours ago. Of 168 hours in the last 7 full days, 41 were up: 24%. The first sighting of it by Rust Server Analytics was on 19 October 2026.

Tags

Which meanings do the tags on My Server Name carry?

gmrust (Game mode): Survival in the standard Rust format; mp500 (Max players): Capacity of 500 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2636 (Protocol): Protocol 2636 is required: your game must match to connect; cs169668 (Build): The game build is 169668; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set are the tags My Server Name publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature My Server Name?

Among the Rust Server Analytics lists My Server Name fits are: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player numbers

Where does My Server Name sit among Rust servers?

On player hours over seven days, My Server Name ranks #5,522, within the top 25% of ranked servers.

What is the population of My Server Name?

No response from My Server Name at the latest check, with a last sighting 10 hours ago. Seven-day figures: an average of 1 players and a peak of 1. Across the last 48 hours, 06:00 UTC shows the highest average: 1 players.

Map and rules

How is My Server Name configured, and what rules apply?

Gather rate is not mentioned in the name of My Server Name. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. The Community category in the server browser lists it. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for My Server Name?

A procedural map, generated by the game, runs on My Server Name.

How to join

How do you connect to My Server Name?

In the Rust console (F1), enter client.connect 195.211.187.137:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2636,gmrust,cs169668,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp500
Max players Capacity of 500 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2636
Protocol Protocol 2636 is required: your game must match to connect.
cs169668
Build The game build is 169668.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.