Rust Server Analytics 48,663 players11,668 servers
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Drill-through Server detail

My Server Name

Offline 195.211.186.38:28015 checked 12d ago

Drill-through
FilterServeris My Server Name
Attributes
Last refreshed
Players now 1/ 500
7-day average 0 peak –
Rank #12,999 top 60%
Last wipe 14d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct6 Oct11 Oct15 Oct20 Oct24 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 15 OctFri 9 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 08:09 UTC14d ago 1 – running 1
Fri 9 Oct, 08:36 UTC20d ago 1 held half 6 days 0
Thu 8 Oct, 09:56 UTC20d ago 1 – 0.9 days 1
Wed 7 Oct, 21:16 UTC21d ago 1 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 522 on average 116 / 375
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 308 / 325
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 21 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 24 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 50 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 246 on average 141 / 200

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for My Server Name: what is it?

The next wipe on My Server Name cannot be predicted, because it wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 14 days 1 hours ago.

Wipe day on My Server Name: what should you expect?

Recent wipes averaged a busiest count of 1 players. Peak population for the latest wipe came 0 hours after it began. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

Server

Which location hosts My Server Name?

No region appears in what My Server Name publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 195.211.186.38:28015.

What Rust build does My Server Name run?

Rust network protocol 2635 and build 168330 on Windows is the setup for My Server Name. The protocol has to match before you can join; Steam updates it automatically.

What uptime does My Server Name show, and is it up?

The current status is offline for My Server Name, with the last sighting 12 days 1 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. 2 October 2026 is when Rust Server Analytics first recorded it.

Lists and tags

Which meanings do the tags on My Server Name carry?

Tags from My Server Name, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp500 (Max players): Capacity of 500 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168330 (Build): The game build is 168330; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does My Server Name appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count My Server Name among their servers: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Against other Rust servers, how does My Server Name compare?

Player hours for the last seven days place My Server Name at #12,999, in the top 60% of the ranked field.

How many players does My Server Name carry?

No response from My Server Name at the latest check, with a last sighting 12 days 1 hours ago.

Settings

What are the settings on My Server Name, and its rules?

No gather rate is given in the name of My Server Name. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser, it appears under Community. VAC, Valve's anti-cheat, is enabled.

What is the map for My Server Name?

The game generates a procedural map for My Server Name.

Connection

What is the way onto My Server Name?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 195.211.186.38:28015.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168330,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp500
Max players Capacity of 500 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168330
Build The game build is 168330.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.