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Drill-through Server detail

Evolution PvE [RaidBases, Skills, Event, Quest]

Online 195.18.27.77:35100 checked 10m ago

Drill-through
FilterServeris Evolution PvE [RaidBases, Skills, Event, Quest]
Attributes
biweekly wipes moddedoxidepve
Last refreshed
Players now 0/ 200
7-day average 0 peak 2
Rank #5,033 top 23%
Last wipe 13d ago biweekly schedule
Next wipe 7d 15h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.511.5204:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
025507510004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak15players, last three wipes
crowd held0%else halves by day 8

Coming wipes

InWhen, UTCKind
7d 15hThu 5 Nov, 19:00 UTCFW force wipe
14d 13hThu 12 Nov, 17:05 UTCits own
35d 15hThu 3 Dec, 19:00 UTCFW force wipe
42d 13hThu 10 Dec, 17:05 UTCits own

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 18, 24 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 17:05 UTC13d ago 18 – running 3
Thu 1 Oct, 20:08 UTC FW27d ago 15 halved by day 10 13.9 days 1
Thu 17 Sep, 15:43 UTC41d ago 12 halved by day 6 14.2 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 250 on average 264 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 241 on average 97 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 104 on average 129 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 60 on average 37 / 200
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 51 on average 6 / 100
Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid groups of 8+ · biweekly · 48 on average 47 / 250

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for Evolution PvE [RaidBases, Skills, Event, Quest]: what is it?

On Evolution PvE [RaidBases, Skills, Event, Quest] the wipe rhythm is every 4 weeks on Thursday at 17:05 UTC. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The current world dates from 13 days 10 hours. Its tags publish a wipe schedule of every two weeks.

Wipe day on Evolution PvE [RaidBases, Skills, Event, Quest]: what should you expect?

Recent wipes averaged a busiest count of 15 players. 24 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. By day 8 it had fallen below half where the hold failed.

Server

In which region does Evolution PvE [RaidBases, Skills, Event, Quest] sit?

No region appears in what Evolution PvE [RaidBases, Skills, Event, Quest] publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 195.18.27.77:35100.

What Rust build does Evolution PvE [RaidBases, Skills, Event, Quest] run?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on Evolution PvE [RaidBases, Skills, Event, Quest]. Joining requires the same protocol on your game; Steam handles the update.

What uptime does Evolution PvE [RaidBases, Skills, Event, Quest] show, and is it up?

The current status of Evolution PvE [RaidBases, Skills, Event, Quest] is online. About 22 hours ago is when it last restarted, judged by its reported uptime. 99% uptime over the last 7 full days, equal to 167 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

Is performance on Evolution PvE [RaidBases, Skills, Event, Quest] stable?

The 48-hour average was 66 server fps; the low was 54. Entity count reached 95,111, covering buildings, deployables and the rest of the world. Peak memory was 2,960 MB. A climbing entity count and low fps are the lag players perceive.

Tags

How should the tags on Evolution PvE [RaidBases, Skills, Event, Quest] be read?

gmvanilla (Game mode): The vanilla survival format; mp200 (Max players): 200 slots in total; ts16 (Group limit): The cap is 16 players per team; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^b (Biweekly): Wipes come once a fortnight; ^r (Roleplay): Listed as a roleplay server; ^p (PvE): The threat comes from the world, not other players; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings change the game, so it sits under Modded are the tags Evolution PvE [RaidBases, Skills, Event, Quest] publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature Evolution PvE [RaidBases, Skills, Event, Quest]?

The following Rust Server Analytics lists count Evolution PvE [RaidBases, Skills, Event, Quest] among their servers: Modded Rust servers: live data, PvE Rust servers by live population and Best Rust roleplay servers. On the server list, the filters that return it are: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Population

What position does Evolution PvE [RaidBases, Skills, Event, Quest] hold in the server rankings?

On player hours over seven days, Evolution PvE [RaidBases, Skills, Event, Quest] ranks #5,033, within the top 23% of ranked servers.

At what level does Evolution PvE [RaidBases, Skills, Event, Quest] run its population?

Population at the current refresh: 0 players on Evolution PvE [RaidBases, Skills, Event, Quest], against 200 slots. The seven-day mean is 0 players, against a peak of 2. Across the last 48 hours, 19:00 UTC shows the highest average: 1 players.

Map and rules

How is Evolution PvE [RaidBases, Skills, Event, Quest] configured, and what rules apply?

No gather rate is given in the name of Evolution PvE [RaidBases, Skills, Event, Quest]. Players per group: up to 16. roleplay is the game mode, towns, jobs and roleplay rules. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.

The map on Evolution PvE [RaidBases, Skills, Event, Quest]: which one is it?

The game generates a procedural map of size 3,500 with seed 777349113 for Evolution PvE [RaidBases, Skills, Event, Quest]. Because size and seed determine the map, it can be viewed on RustMaps via this page. Named map: Custom Map.

Connection

How do you connect to Evolution PvE [RaidBases, Skills, Event, Quest]?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 195.18.27.77:35100. Find it online at https://evolutionrust.gamestores.app/.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^b,^r,^p,gmvanilla,cs168909,ts16,^o^z

Game

gmvanilla
Game mode The vanilla survival format.
mp200
Max players 200 slots in total.
ts16
Group limit The cap is 16 players per team.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Game build: 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly Wipes come once a fortnight.

Gameplay

^r
Roleplay Listed as a roleplay server.
^p
PvE The threat comes from the world, not other players.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.