Rust Server Analytics 104,326 players11,886 servers
All servers
Drill-through Server detail

RA TEST

Online 195.18.27.46:35500 checked 14m ago

Drill-through
FilterServeris RA TEST
Attributes
weekly wipes vanillamoddedoxide
Last refreshed
Players now 0/ 100
7-day average 0 peak 3
Rank #5,796 top 26%
Last wipe 8h ago weekly schedule
Next wipe 6d 23h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeakWipe
0123420:0005:0014:0023:0008:0017:00Wiped Tue 27 Oct, 21:51 UTCWIPEWiped Thu 29 Oct, 10:24 UTCWIPE

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
Server fpsWipe
01020304020:0005:0014:0023:0008:0017:00Wiped Tue 27 Oct, 21:51 UTCWIPEWiped Thu 29 Oct, 10:24 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep9 Oct15 Oct22 Oct29 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence

usual gap4.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held25%else halves by day 3

Coming wipes

InWhen, UTCKind
6d 23hThu 5 Nov, 19:00 UTCFW force wipe
13d 14hThu 12 Nov, 10:24 UTCits own
20d 14hThu 19 Nov, 10:24 UTCits own
27d 14hThu 26 Nov, 10:24 UTCits own
34d 23hThu 3 Dec, 19:00 UTCFW force wipe
41d 14hThu 10 Dec, 10:24 UTCits own

The first 48 hours of its last wipes

Sat 24 OctMon 19 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 10:24 UTC8h ago – – running 1
Tue 27 Oct, 21:51 UTC1d ago – – – 0
Sat 24 Oct, 18:02 UTC5d ago 1 halved by day 1 3.2 days 0
Mon 19 Oct, 12:46 UTC10d ago – – 5.2 days 0
Thu 15 Oct, 19:27 UTC13d ago 1 held half 3.7 days 0
Wed 7 Oct, 13:15 UTC22d ago 4 halved by day 3 8.3 days 0
Fri 18 Sep, 12:44 UTC41d ago 7+4 queue halved by day 3 19 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 125 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 176 / 225
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average 347 / 350
[NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 27 on average 21 / 100
QS『芬达』100000倍/10.28/枪战/蓝图全解/萌新/建造 EA · groups of 20+ · weekly · 25 on average 29 / 100
[EU] Willjum's Solo Only | Thursday Wipes EU · groups of 8+ · weekly · 25 on average 97 / 175

Quick answers

from the figures on this page

Wipe data

On what cycle does RA TEST wipe?

Its tag guides the prediction, since RA TEST has too few wipes on record to confirm the schedule. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The world now in play was created 8 hours ago. Its tags carry a weekly wipe schedule.

On RA TEST, what happens on wipe day?

The average busiest count over recent wipes is 2 players. Peak population for the latest wipe came 5 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 25% of cases. In the other cases the crowd dropped below half by day 3.

Server details

In which region does RA TEST sit?

A region is not published by RA TEST. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 195.18.27.46:35500 is its address.

Which Rust version is RA TEST on?

Rust network protocol 2635 and build 168909 on Windows is the setup for RA TEST. The protocol has to match before you can join; Steam updates it automatically.

How reliable is RA TEST, and is it online now?

The current status of RA TEST is online. About 6 hours ago is when it last restarted, judged by its reported uptime. 63% uptime over the last 7 full days, equal to 106 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Is performance on RA TEST stable?

Over 48 hours the average held at 30 server fps, and the minimum was 29. At its highest the entity count was 130,713, including buildings, deployables and all else. Peak memory was 3,187 MB. A climbing entity count and low fps are the lag players perceive.

Tags

What do RA TEST's tags stand for?

Tags from RA TEST, as read by the game's server browser, are: gmvanilla (Game mode): The vanilla survival format; mp100 (Max players): Capacity of 100 slots; ts16 (Group limit): Teams hold no more than 16; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^w (Weekly): The server wipes each week; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^t (Tutorial on): The Facepunch tutorial can be used here by new players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play; modded (Modded): The Modded section, because plugins or settings modify play; oxidation (Custom tag): Outside the standard tag set, added by the owner or a plugin. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature RA TEST?

The following Rust Server Analytics lists count RA TEST among their servers: Rust tutorial servers and Modded Rust servers: live data. It appears on the server list under the following filters: Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.

Player numbers

Against other Rust servers, how does RA TEST compare?

The seven-day player-hours rank for RA TEST is #5,796, inside the top 26% of all ranked servers.

What is the population of RA TEST?

Of 100 slots, 0 are filled on RA TEST at this refresh. Averaging 0 players across seven days, the server reached a peak of 3. Across the last 48 hours, 14:00 UTC shows the highest average: 3 players.

Map and rules

What are the settings on RA TEST, and its rules?

No gather rate is given in the name of RA TEST. A maximum of 16 players per group applies. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. The server's own label is vanilla: stock Facepunch settings, with no rate changes, kits or extra rules. VAC, Valve's anti-cheat, is enabled.

What is the map for RA TEST?

RA TEST uses a procedural map of size 6,000 with seed 1384870952, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here. Named map: Baйп был 8ч нaзaд.

How to join

How do you connect to RA TEST?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 195.18.27.46:35500. Find it online at https://rustaria.tech/.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^w,^v,^t,gmvanilla,cs168909,ts16,^o^z,oxidation,modded

Game

gmvanilla
Game mode The vanilla survival format.
mp100
Max players Capacity of 100 slots.
ts16
Group limit Teams hold no more than 16.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Game build: 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Wipe schedule

^w
Weekly The server wipes each week.

Difficulty

^v
Vanilla Stock Facepunch settings, with no rate changes, kits or extra rules.

Gameplay

^t
Tutorial on The Facepunch tutorial can be used here by new players.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section, because plugins or settings modify play.
modded
Modded The Modded section, because plugins or settings modify play.

Other

oxidation
Custom tag Outside the standard tag set, added by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.