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Drill-through Server detail

TEST

Online EU 195.18.27.175:35100 checked 6m ago

Drill-through
FilterServeris TEST
Attributes
trio biweekly wipes vanillaoxide
Last refreshed
Players now 0/ 200
7-day average 0 peak 2
Rank #5,675 top 26% · #1824 in EU
Last wipe 13d ago biweekly schedule
Next wipe 13h Wed 28 Oct, 16:18 UTC
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75103:0013:0021:0006:0016:0001:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
020040060080003:0013:0021:0006:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct15 Oct21 Oct28 Oct

Top 26% of all ranked servers, top 62% in EU, and #368 of the trio servers (top 58%). Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Wednesday 28 October, 16:18 UTC, in 13h. Its biweekly schedule tag · low confidence

wipe-day peak4players, last three wipes

Coming wipes

InWhen, UTCKind
13hWed 28 Oct, 16:18 UTCits own
8d 16hThu 5 Nov, 19:00 UTCFW force wipe
14d 13hWed 11 Nov, 16:18 UTCits own
28d 13hWed 25 Nov, 16:18 UTCits own
36d 16hThu 3 Dec, 19:00 UTCFW force wipe
42d 13hWed 9 Dec, 16:18 UTCits own

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 28 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 16:18 UTC13d ago 4 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rustafied.com - EU Trio EU · trio · biweekly · 94 on average 7 / 100
CZ/SK #Začátečníci# EU · trio · biweekly · 2 on average 0 / 50
Rust Planet|VANILLA +|WIPE 27.10 EU · trio · biweekly · 2 on average 0 / 500
Rusticated.com - EU Premium Trio | Thursday Wipes EU · trio · weekly · 134 on average 11 / 150
[TR/EU] CUMHURİYET | Solo Duo Trio | Yeni başlayanlar 23.10 EU · trio · monthly · 112 on average 19 / 400
Rustafied.com - EU Trio - Monday EU · trio · weekly · 105 on average 118 / 150

Quick answers

from the figures on this page

Wipe data

On what cycle does TEST wipe?

The tag sets the prediction: too few of TEST's wipes are on record to confirm its schedule. Wednesday 28 October at 16:18 UTC is the date the next wipe falls on. 13 days 7 hours ago the current world was made. A wipe every two weeks is stated in its tags.

Wipe day on TEST: what should you expect?

Recent wipes averaged a busiest count of 4 players. Peak population for the latest wipe came 28 hours after it began.

Server

In which region does TEST sit?

The EU tag on TEST lists it in Europe. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 195.18.27.175:35100 is its address.

Which Rust version is TEST on?

On Windows, TEST runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.

What uptime does TEST show, and is it up?

TEST reports online at the current check. About 15 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 165 were up: 98%. It entered Rust Server Analytics records on 13 September 2026.

What performance does TEST show?

The 48-hour average was 308 server fps; the low was 204. Buildings, deployables and all other world objects brought the entity total to 81,739. Memory use reached 2,912 MB at peak. A climbing entity count and low fps are the lag players perceive.

Lists and tags

How should the tags on TEST be read?

gmrust (Game mode): Rust survival, standard ruleset; mp200 (Max players): Player slots: 200; ts3 (Group limit): The cap is 3 players per team; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^b (Biweekly): A two-week wipe cycle; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^t (Tutorial on): Facepunch's tutorial is available to new players on this server; ^o (Oxide): The Oxide (uMod) plugin framework is installed; EU (Europe): Europe is the region it appears under in the browser are the tags TEST publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature TEST?

Among the Rust Server Analytics lists TEST fits are: Rust tutorial servers, EU Rust servers: live population data, Community Rust servers, live, Trio Rust servers, live and Vanilla Rust servers. It appears on the server list under the following filters: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v, Tutorial on ^t and Oxide ^o; Group limit: Trio; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Population

Against other Rust servers, how does TEST compare?

TEST holds #5,675 on seven-day player hours and #1,824 in Europe, inside the top 26% of the ranked field. In the trio peer group, the rank is #368.

How many players does TEST carry?

Of 200 slots, 0 are filled on TEST at this refresh. Averaging 0 players across seven days, the server reached a peak of 2. Averaged over 48 hours, activity is highest at 18:00 UTC with 1 players.

Settings

How is TEST configured, and what rules apply?

Gather rate is not mentioned in the name of TEST. Up to 3 players can form a group (trio). It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. Oxide plugins are run. The server's own label is vanilla: nothing altered from Facepunch's release: rates, kits and rules are stock. Anti-cheat status: VAC on.

The map on TEST: which one is it?

A procedural map of size 4,000 with seed 923801781, generated by the game, runs on TEST. The map is reproducible from its size and seed and can be seen on RustMaps from here. Named map: Custom Map.

How to join

How do you connect to TEST?

In the Rust console (F1), enter client.connect 195.18.27.175:35100. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://prostoj.store.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^b,^v,EU,^t,gmrust,cs168909,ts3,^o

Game

gmrust
Game mode Rust survival, standard ruleset.
mp200
Max players Player slots: 200.
ts3
Group limit The cap is 3 players per team.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Wipe schedule

^b
Biweekly A two-week wipe cycle.

Difficulty

^v
Vanilla Nothing altered from Facepunch's release: rates, kits and rules are stock.

Gameplay

^t
Tutorial on Facepunch's tutorial is available to new players on this server.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.

Region

EU
Europe Europe is the region it appears under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.