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Drill-through Server detail

TEST

Offline 195.170.201.155:28015 checked 18d ago

Drill-through
FilterServeris TEST
Attributes
Last refreshed
Players now 1/ 10
7-day average 0 peak –
Rank #14,646 top 66%
Last wipe 18d ago no schedule published
Next wipe – no wipe seen yet
Capacity 10% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct13 Oct14 Oct16 Oct17 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 560 on average 169 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 121 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 17 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 288 on average 15 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 18 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 250 on average 29 / 200

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for TEST: what is it?

With too few of its wipes on record, TEST's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 18 days 19 hours ago the current world was made.

Server details

Which location hosts TEST?

No region appears in what TEST publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 195.170.201.155:28015.

What Rust build does TEST run?

Rust network protocol 2634 and build 167398 on Windows is the setup for TEST. Joining requires the same protocol on your game; Steam handles the update.

How reliable is TEST, and is it online now?

Offline at this refresh: TEST, last seen 18 days 18 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. It entered Rust Server Analytics records on 10 October 2026.

Lists and tags

How should the tags on TEST be read?

gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Joining needs your game on protocol 2634; cs167398 (Build): Build number 167398; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set are the tags TEST publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does TEST appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include TEST: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Against other Rust servers, how does TEST compare?

Player hours for the last seven days place TEST at #14,646, in the top 66% of the ranked field.

At what level does TEST run its population?

The last sighting of TEST was 18 days 18 hours ago; it is offline at this refresh.

Map and rules

How is TEST configured, and what rules apply?

No gather rate is given in the name of TEST. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Community is its listing; it is a community server. VAC, Valve's anti-cheat, is enabled.

What is the map for TEST?

TEST uses a procedural map, which the game generates.

How to join

How can a player join TEST?

In the Rust console (F1), enter client.connect 195.170.201.155:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players 10 slots in total.
ts8
Group limit Default team size of 8.
v2634
Protocol Joining needs your game on protocol 2634.
cs167398
Build Build number 167398.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.