RustDMA Local Test Server
Offline 195.160.184.66:28015 checked 45d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 506 on average | 201 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 281 / 300 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 282 on average | 763 / 800 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 277 on average | 44 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 854 / 900 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 242 on average | 669 / 725 |
Quick answers
from the figures on this pageWipe cycle
When does RustDMA Local Test Server wipe?
With too few of its wipes on record, RustDMA Local Test Server's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 46 days 9 hours ago the current world was made.
Server details
What is the hosting location of RustDMA Local Test Server?
No region is published by RustDMA Local Test Server. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 195.160.184.66:28015 is its address.
What Rust build does RustDMA Local Test Server run?
On Windows, RustDMA Local Test Server runs Rust network protocol 2633 and build 163794. Joining requires the same protocol on your game; Steam handles the update.
What uptime does RustDMA Local Test Server show, and is it up?
Offline at this refresh: RustDMA Local Test Server, last seen 45 days 4 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.
Tags
How should the tags on RustDMA Local Test Server be read?
gmrust (Game mode): Rust survival, standard ruleset; mp500 (Max players): Capacity of 500 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Joining needs your game on protocol 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set are the tags RustDMA Local Test Server publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature RustDMA Local Test Server?
The following Rust Server Analytics lists count RustDMA Local Test Server among their servers: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does RustDMA Local Test Server sit among Rust servers?
The seven-day player-hours rank for RustDMA Local Test Server is #12,835, inside the top – of all ranked servers.
What is the population of RustDMA Local Test Server?
No response from RustDMA Local Test Server at the latest check, with a last sighting 45 days 4 hours ago.
Settings
How is RustDMA Local Test Server configured, and what rules apply?
No gather rate is given in the name of RustDMA Local Test Server. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. The server runs with VAC, Valve's anti-cheat, disabled.
The map on RustDMA Local Test Server: which one is it?
The game generates a procedural map for RustDMA Local Test Server.
Connection
How can a player join RustDMA Local Test Server?
In the Rust console (F1), enter client.connect 195.160.184.66:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.