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Drill-through Server detail

RustDMA Local Test Server

Offline 195.160.184.66:28015 checked 45d ago

Drill-through
FilterServeris RustDMA Local Test Server
Attributes
Last refreshed
Players now 1/ 500
7-day average 0 peak –
Rank #12,835 no region published
Last wipe 46d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 506 on average 201 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 281 / 300
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average 763 / 800
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average 44 / 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 854 / 900
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 242 on average 669 / 725

Quick answers

from the figures on this page

Wipe cycle

When does RustDMA Local Test Server wipe?

With too few of its wipes on record, RustDMA Local Test Server's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 46 days 9 hours ago the current world was made.

Server details

What is the hosting location of RustDMA Local Test Server?

No region is published by RustDMA Local Test Server. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 195.160.184.66:28015 is its address.

What Rust build does RustDMA Local Test Server run?

On Windows, RustDMA Local Test Server runs Rust network protocol 2633 and build 163794. Joining requires the same protocol on your game; Steam handles the update.

What uptime does RustDMA Local Test Server show, and is it up?

Offline at this refresh: RustDMA Local Test Server, last seen 45 days 4 hours ago. Uptime over the last full days (7) was 0%, or 0 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

Tags

How should the tags on RustDMA Local Test Server be read?

gmrust (Game mode): Rust survival, standard ruleset; mp500 (Max players): Capacity of 500 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Joining needs your game on protocol 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set are the tags RustDMA Local Test Server publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature RustDMA Local Test Server?

The following Rust Server Analytics lists count RustDMA Local Test Server among their servers: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does RustDMA Local Test Server sit among Rust servers?

The seven-day player-hours rank for RustDMA Local Test Server is #12,835, inside the top – of all ranked servers.

What is the population of RustDMA Local Test Server?

No response from RustDMA Local Test Server at the latest check, with a last sighting 45 days 4 hours ago.

Settings

How is RustDMA Local Test Server configured, and what rules apply?

No gather rate is given in the name of RustDMA Local Test Server. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. The server runs with VAC, Valve's anti-cheat, disabled.

The map on RustDMA Local Test Server: which one is it?

The game generates a procedural map for RustDMA Local Test Server.

Connection

How can a player join RustDMA Local Test Server?

In the Rust console (F1), enter client.connect 195.160.184.66:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp500
Max players Capacity of 500 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol Joining needs your game on protocol 2633.
cs163794
Build Game build: 163794.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.