Rust Server Analytics 75,694 players11,824 servers
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Drill-through Server detail

My Server Name

Offline 195.16.73.212:28015 checked 6d ago

Drill-through
FilterServeris My Server Name
Attributes
Last refreshed
Players now 1/ 500
7-day average 1 peak 1
Rank #9,540 top 43%
Last wipe 6d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep2 Oct8 Oct17 Oct23 Oct29 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 23 OctThu 22 OctSat 17 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 03:56 UTC6d ago 1 – running 0
Thu 22 Oct, 11:02 UTC7d ago 1 – 0.7 days 1
Sat 17 Oct, 17:23 UTC11d ago – – 4.7 days 1
Wed 14 Oct, 18:16 UTC14d ago 1 – 3 days 0
Fri 2 Oct, 16:17 UTC26d ago 1 held half 12.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average 539 / 625
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 423 / 450
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 290 on average 119 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 56 / 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 275 on average 125 / 250
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 236 on average 243 / 225

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for My Server Name: what is it?

No next wipe can be predicted for My Server Name, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 6 days 10 hours ago the current world was made.

On My Server Name, what happens on wipe day?

Recent wipes averaged a busiest count of 1 players. 1 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

Server details

Which location hosts My Server Name?

No region is published by My Server Name. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 195.16.73.212:28015.

What Rust build does My Server Name run?

Rust network protocol 2635 and build 168909 on Windows is the setup for My Server Name. Your game must match the protocol to join, and Steam applies that update.

How reliable is My Server Name, and is it online now?

The current status is offline for My Server Name, with the last sighting 6 days 5 hours ago. Of 168 hours in the last 7 full days, 6 were up: 4%. The first sighting of it by Rust Server Analytics was on 26 September 2026.

Tags

Which meanings do the tags on My Server Name carry?

Tags from My Server Name, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp500 (Max players): Player slots: 500; ts8 (Group limit): Default team size of 8; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does My Server Name appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count My Server Name among their servers: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Player numbers

Where does My Server Name sit among Rust servers?

On player hours over seven days, My Server Name ranks #9,540, within the top 43% of ranked servers.

What is the population of My Server Name?

No response from My Server Name at the latest check, with a last sighting 6 days 5 hours ago. Seven-day figures: an average of 1 players and a peak of 1.

Settings

How is My Server Name configured, and what rules apply?

No gather rate is given in the name of My Server Name. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. The server runs with VAC, Valve's anti-cheat, enabled.

The map on My Server Name: which one is it?

The game generates a procedural map for My Server Name.

How to join

How can a player join My Server Name?

In the Rust console (F1), enter client.connect 195.16.73.212:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp500
Max players Player slots: 500.
ts8
Group limit Default team size of 8.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.