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Drill-through Server detail

№ 2 ZERO ZONE 2 /x2/RPG/SOLO-Max2/Remove/16.10 Wipe

Online 195.122.250.254:28222 checked 8m ago

Drill-through
FilterServeris № 2 ZERO ZONE 2 /x2/RPG/SOLO-Max2/Remove/…
Attributes
2x duo biweekly wipes moddedoxide
Last refreshed
Players now 0/ 100
7-day average 0 peak 2
Rank #7,704 top 35%
Last wipe 13d ago biweekly schedule
Next wipe 7d 1h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75118:0003:0012:0021:0006:0015:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
025507510018:0003:0012:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 35% of all ranked servers, and #310 of the duo servers (top 73%). Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 3.5

Coming wipes

InWhen, UTCKind
7d 1hThu 5 Nov, 19:00 UTCFW force wipe
14d 2hThu 12 Nov, 20:05 UTCits own
35d 1hThu 3 Dec, 19:00 UTCFW force wipe
42d 2hThu 10 Dec, 20:05 UTCits own

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 20 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 20:05 UTC13d ago 4 – running 1
Thu 1 Oct, 18:42 UTC FW27d ago 3 halved by day 3 14.1 days 0
Thu 17 Sep, 20:17 UTC41d ago 2 halved by day 4 13.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
AlexRust X2 GLOBAL WIPE 29.10 EU · groups of 30+ · 2x · weekly · 6 on average 4 / 100
[PVE]AMIGOS X5 EU · groups of 10+ · 5x · biweekly · 1 on average 1 / 100
可爱-1000倍PVE-不掉-突袭-养殖-僵尸-无限耐久 EA · groups of 8+ · biweekly · 1 on average 1 / 100
半萌·1000倍PVE不掉-无限耐久-据点-僵尸-养殖 EA · groups of 8+ · biweekly · 1 on average 0 / 100
[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | EU · groups of 8+ · 116 on average 196 / 999
[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | NA · groups of 8+ · 90 on average 104 / 999

Quick answers

from the figures on this page

Wipe cycle

When does № 2 ZERO ZONE 2 /x2/RPG/SOLO-Max2/Remove/16.10 Wipe wipe?

№ 2 ZERO ZONE 2 /x2/RPG/SOLO-Max2/Remove/16.10 Wipe follows a wipe rhythm of every 4 weeks on Thursday at 20:05 UTC. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. 13 days 21 hours ago the current world was made. The tags carry an every-two-weeks wipe schedule.

On № 2 ZERO ZONE 2 /x2/RPG/SOLO-Max2/Remove/16.10 Wipe, what happens on wipe day?

Recent wipes averaged a busiest count of 3 players. The highest player count on the latest wipe arrived 20 hours in. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. By day 3.5 it had fallen below half where the hold failed.

Server

Which location hosts № 2 ZERO ZONE 2 /x2/RPG/SOLO-Max2/Remove/16.10 Wipe?

A region is not published by № 2 ZERO ZONE 2 /x2/RPG/SOLO-Max2/Remove/16.10 Wipe. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 195.122.250.254:28222.

Which Rust version is № 2 ZERO ZONE 2 /x2/RPG/SOLO-Max2/Remove/16.10 Wipe on?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on № 2 ZERO ZONE 2 /x2/RPG/SOLO-Max2/Remove/16.10 Wipe. The protocol has to match before you can join; Steam updates it automatically.

Is № 2 ZERO ZONE 2 /x2/RPG/SOLO-Max2/Remove/16.10 Wipe up, and how steady is its uptime?

№ 2 ZERO ZONE 2 /x2/RPG/SOLO-Max2/Remove/16.10 Wipe reports online at the current check. Its reported uptime indicates a restart roughly 2 hours ago. Of 168 hours in the last 7 full days, 158 were up: 94%. It entered Rust Server Analytics records on 13 September 2026.

Is performance on № 2 ZERO ZONE 2 /x2/RPG/SOLO-Max2/Remove/16.10 Wipe stable?

Server fps averaged 82 over the last 48 hours, with a floor of 80. Entity count reached 78,104, covering buildings, deployables and the rest of the world. Peak memory was 1,939 MB. A climbing entity count and low fps are the lag players perceive.

Lists and tags

Which meanings do the tags on № 2 ZERO ZONE 2 /x2/RPG/SOLO-Max2/Remove/16.10 Wipe carry?

Tags from № 2 ZERO ZONE 2 /x2/RPG/SOLO-Max2/Remove/16.10 Wipe, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Capacity of 100 slots; ts2 (Group limit): The cap is 2 players per team; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^b (Biweekly): A two-week wipe cycle; ^r (Roleplay): Roleplay is the format here; ^c (Creative): Build what you want in a sandbox with gathering removed; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded; jp0 (Custom tag): A custom tag, set by the owner or a plugin, outside the standard set. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature № 2 ZERO ZONE 2 /x2/RPG/SOLO-Max2/Remove/16.10 Wipe?

Among the Rust Server Analytics lists № 2 ZERO ZONE 2 /x2/RPG/SOLO-Max2/Remove/16.10 Wipe fits are: Rust servers with a 2x gather rate, Duo Rust servers, Modded Rust servers: live data, Rust build and creative servers, Rust servers tagged creative and Best Rust roleplay servers. These filters bring it up on the server list: Type: Modded; Server tag: Biweekly ^b, Roleplay ^r, Creative ^c, Modded ^z and Oxide ^o; Group limit: Duo; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.

Population

Against other Rust servers, how does № 2 ZERO ZONE 2 /x2/RPG/SOLO-Max2/Remove/16.10 Wipe compare?

On player hours over seven days, № 2 ZERO ZONE 2 /x2/RPG/SOLO-Max2/Remove/16.10 Wipe ranks #7,704, within the top 35% of ranked servers. Within the duo segment, its position is #310.

What is the population of № 2 ZERO ZONE 2 /x2/RPG/SOLO-Max2/Remove/16.10 Wipe?

№ 2 ZERO ZONE 2 /x2/RPG/SOLO-Max2/Remove/16.10 Wipe holds 0 players of its 100 slots as of the latest update. Seven-day figures: an average of 0 players and a peak of 2. Averaged over 48 hours, activity is highest at 19:00 UTC with 1 players.

Map and rules

What are the settings on № 2 ZERO ZONE 2 /x2/RPG/SOLO-Max2/Remove/16.10 Wipe, and its rules?

Gather at 2x on № 2 ZERO ZONE 2 /x2/RPG/SOLO-Max2/Remove/16.10 Wipe, according to the server name. A maximum of 2 players per group is set (duo). build & creative is the game mode, sandbox building, no gathering. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.

The map on № 2 ZERO ZONE 2 /x2/RPG/SOLO-Max2/Remove/16.10 Wipe: which one is it?

The game generates a procedural map of size 3,600 with seed 1996107046 for № 2 ZERO ZONE 2 /x2/RPG/SOLO-Max2/Remove/16.10 Wipe. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

What is the way onto № 2 ZERO ZONE 2 /x2/RPG/SOLO-Max2/Remove/16.10 Wipe?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 195.122.250.254:28222. https://m.vk.com/public111200688 is its website.

Server tags

what each one means

Published as mp100,ptrak,jp0,$r?,v2635,^b,^r,^c,gmrust,cs168909,ts2,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players Capacity of 100 slots.
ts2
Group limit The cap is 2 players per team.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Wipe schedule

^b
Biweekly A two-week wipe cycle.

Gameplay

^r
Roleplay Roleplay is the format here.
^c
Creative Build what you want in a sandbox with gathering removed.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it sits under Modded.

Other

jp0
Custom tag A custom tag, set by the owner or a plugin, outside the standard set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.