Rust Server Analytics 40,133 players11,699 servers
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Drill-through Server detail

myserver

Offline 194.9.239.155:28015 checked 31d ago

Drill-through
FilterServeris myserver
Attributes
Last refreshed
Players now 0/ 1
7-day average 0 peak –
Rank #16,957 top 71%
Last wipe 31d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep28 Sep1 Oct4 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm29%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 2

The first 48 hours of its last wipes

Sun 27 SepSat 26 SepFri 25 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 27 Sep, 11:26 UTC31d ago 1 – running 0
Sat 26 Sep, 15:24 UTC32d ago 1 – 0.8 days 0
Fri 25 Sep, 16:14 UTC33d ago 1 – 1 days 0
Wed 23 Sep, 14:34 UTC35d ago 1 held half 2.1 days 1
Tue 22 Sep, 19:12 UTC36d ago 1 – 0.8 days 0
Thu 17 Sep, 19:34 UTC41d ago 1 halved by day 2 5 days 0
Wed 16 Sep, 12:54 UTC42d ago 1 – 1.3 days 0
Tue 15 Sep, 19:36 UTC43d ago 1 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 560 on average 187 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 118 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 19 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 288 on average 12 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 19 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 250 on average 26 / 225

Quick answers

from the figures on this page

Wipe cycle

When does myserver wipe?

No next wipe can be predicted for myserver, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 31 days 14 hours ago.

On myserver, what happens on wipe day?

Recent wipes averaged a busiest count of 1 players. Peak population for the latest wipe came 0 hours after it began. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. In the other cases the crowd dropped below half by day 2.

Server details

What is the hosting location of myserver?

No region is published by myserver. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 194.9.239.155:28015.

What Rust build does myserver run?

Rust network protocol 2633 and build 163207 on Windows is the setup for myserver. Joining requires the same protocol on your game; Steam handles the update.

How reliable is myserver, and is it online now?

Offline at this refresh: myserver, last seen 31 days 6 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. It entered Rust Server Analytics records on 13 September 2026.

Lists and tags

How should the tags on myserver be read?

gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): Capacity of 1 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): To join, your game version must match protocol 2633; cs163207 (Build): Build number 163207; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set are the tags myserver publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature myserver?

These Rust Server Analytics lists include myserver: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Against other Rust servers, how does myserver compare?

On player hours over seven days, myserver ranks #16,957, within the top 71% of ranked servers.

How many players does myserver carry?

No response from myserver at the latest check, with a last sighting 31 days 6 hours ago.

Map and rules

How is myserver configured, and what rules apply?

The name of myserver does not state a gather rate. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. VAC, Valve's anti-cheat, is enabled.

What is the map for myserver?

A procedural map, generated by the game, runs on myserver.

Connection

How can a player join myserver?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 194.9.239.155:28015.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp1
Max players Capacity of 1 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol To join, your game version must match protocol 2633.
cs163207
Build Build number 163207.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.