Survivors 10x - Local Development
Offline 194.88.100.173:28015 checked 5d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Atlas - EU 10x | No BPs | Kits | Shop | EU · groups of 20+ · 10x · weekly · 350 on average | 484 / 550 |
| TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE | NA · groups of 8+ · 10x · weekly · 181 on average | 69 / 200 |
| Atlas - US 10x | No BPs | Kits | Shop | NA · groups of 30+ · 10x · weekly · 180 on average | 128 / 150 |
| KRAKEN | X10 | EU | KITS | RP | FPS+ | EU · groups of 14+ · 10x · weekly · 153 on average | 102 / 400 |
| HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop] | EU · groups of 8+ · 10x · biweekly · 77 on average | 67 / 150 |
| HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop] | OC · groups of 8+ · 10x · biweekly · 66 on average | 38 / 150 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for Survivors 10x - Local Development: what is it?
With too few of its wipes on record, Survivors 10x - Local Development's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 8 days 18 hours ago the current world was made.
Server details
Which location hosts Survivors 10x - Local Development?
No region appears in what Survivors 10x - Local Development publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 194.88.100.173:28015 is its address.
Which Rust version is Survivors 10x - Local Development on?
Rust network protocol 2635 and build 168909 on Windows is the setup for Survivors 10x - Local Development. Joining requires the same protocol on your game; Steam handles the update.
How reliable is Survivors 10x - Local Development, and is it online now?
Offline at this refresh: Survivors 10x - Local Development, last seen 5 days 7 hours ago. Of 96 hours in the last 4 full days, 0 were up: 0%. It entered Rust Server Analytics records on 24 October 2026.
Lists and tags
How should the tags on Survivors 10x - Local Development be read?
gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game are the tags Survivors 10x - Local Development publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature Survivors 10x - Local Development?
These Rust Server Analytics lists include Survivors 10x - Local Development: 10x Rust servers and Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 10x.
Player numbers
Against other Rust servers, how does Survivors 10x - Local Development compare?
Player hours for the last seven days place Survivors 10x - Local Development at #15,326, in the top 69% of the ranked field.
At what level does Survivors 10x - Local Development run its population?
No response from Survivors 10x - Local Development at the latest check, with a last sighting 5 days 7 hours ago. Averaged across seven days, the population is 0 players.
Settings
What settings and rules does Survivors 10x - Local Development use?
Gather at 10x on Survivors 10x - Local Development, according to the server name. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. The server runs with VAC, Valve's anti-cheat, enabled.
The map on Survivors 10x - Local Development: which one is it?
Survivors 10x - Local Development uses a procedural map, which the game generates.
Connection
What is the way onto Survivors 10x - Local Development?
In the Rust console (F1), enter client.connect 194.88.100.173:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.