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Drill-through Server detail

Survivors 10x - Local Development

Offline 194.88.100.173:28015 checked 5d ago

Drill-through
FilterServeris Survivors 10x - Local Development
Attributes
10x moddedoxide
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,326 top 69%
Last wipe 8d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Atlas - EU 10x | No BPs | Kits | Shop EU · groups of 20+ · 10x · weekly · 350 on average 484 / 550
TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPE NA · groups of 8+ · 10x · weekly · 181 on average 69 / 200
Atlas - US 10x | No BPs | Kits | Shop NA · groups of 30+ · 10x · weekly · 180 on average 128 / 150
KRAKEN | X10 | EU | KITS | RP | FPS+ EU · groups of 14+ · 10x · weekly · 153 on average 102 / 400
HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop] EU · groups of 8+ · 10x · biweekly · 77 on average 67 / 150
HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop] OC · groups of 8+ · 10x · biweekly · 66 on average 38 / 150

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for Survivors 10x - Local Development: what is it?

With too few of its wipes on record, Survivors 10x - Local Development's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 8 days 18 hours ago the current world was made.

Server details

Which location hosts Survivors 10x - Local Development?

No region appears in what Survivors 10x - Local Development publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 194.88.100.173:28015 is its address.

Which Rust version is Survivors 10x - Local Development on?

Rust network protocol 2635 and build 168909 on Windows is the setup for Survivors 10x - Local Development. Joining requires the same protocol on your game; Steam handles the update.

How reliable is Survivors 10x - Local Development, and is it online now?

Offline at this refresh: Survivors 10x - Local Development, last seen 5 days 7 hours ago. Of 96 hours in the last 4 full days, 0 were up: 0%. It entered Rust Server Analytics records on 24 October 2026.

Lists and tags

How should the tags on Survivors 10x - Local Development be read?

gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game are the tags Survivors 10x - Local Development publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature Survivors 10x - Local Development?

These Rust Server Analytics lists include Survivors 10x - Local Development: 10x Rust servers and Modded Rust servers: live data. On the server list, the filters that return it are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 10x.

Player numbers

Against other Rust servers, how does Survivors 10x - Local Development compare?

Player hours for the last seven days place Survivors 10x - Local Development at #15,326, in the top 69% of the ranked field.

At what level does Survivors 10x - Local Development run its population?

No response from Survivors 10x - Local Development at the latest check, with a last sighting 5 days 7 hours ago. Averaged across seven days, the population is 0 players.

Settings

What settings and rules does Survivors 10x - Local Development use?

Gather at 10x on Survivors 10x - Local Development, according to the server name. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. The server runs with VAC, Valve's anti-cheat, enabled.

The map on Survivors 10x - Local Development: which one is it?

Survivors 10x - Local Development uses a procedural map, which the game generates.

Connection

What is the way onto Survivors 10x - Local Development?

In the Rust console (F1), enter client.connect 194.88.100.173:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players Capacity of 10 slots.
ts8
Group limit Default team size of 8.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.