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Drill-through Server detail

rust development server

Online NA · uk1 194.69.160.15:28075 checked 18m ago

Drill-through
FilterServeris rust development server
Attributes
vanillamoddedoxide
Last refreshed
Players now 0/ 100
7-day average 0 peak 1
Rank #6,669 top 30% · #1048 in NA
Last wipe 21d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75113:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 30% of all ranked servers, top 56% in NA. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 06:40 UTC21d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 42 on average 15 / 100
[US] Enardo - Random Farming - Small One Grid | OneGrid NA · groups of 8+ · 29 on average 6 / 50
[NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 27 on average 2 / 100
Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 15 on average 5 / 150
[NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 14 on average 3 / 175
Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average 1 / 90

Quick answers

from the figures on this page

Wipe cycle

On what cycle does rust development server wipe?

The rhythm of rust development server cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 21 days 5 hours ago the current world was made.

Wipe day on rust development server: what should you expect?

Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 13 hours after it began.

Server

In which region does rust development server sit?

The NA tag on rust development server lists it in North America, with uk1 as the region code. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 194.69.160.15:28075.

Which Rust version is rust development server on?

Rust network protocol 2635 and build 168909 on Linux is the setup for rust development server. The protocol has to match before you can join; Steam updates it automatically.

What uptime does rust development server show, and is it up?

rust development server reports online at the current check. Its reported uptime indicates a restart roughly 3 days 8 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Is performance on rust development server stable?

Server fps averaged 60 over the last 48 hours, with a floor of 60. Buildings, deployables and all other world objects brought the entity total to 16,513. At its highest, memory use was 1,359 MB. Players experience lag as low fps combined with a rising entity count.

Tags

Which meanings do the tags on rust development server carry?

The game's server browser reads the tags rust development server publishes: gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $ruk1 (Region code): uk1 is the region code on record; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game; NA (North America): North America is the region it appears under in the browser. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature rust development server?

Among the Rust Server Analytics lists rust development server fits are: Modded Rust servers: live data and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Against other Rust servers, how does rust development server compare?

For player hours over the last seven days, rust development server places #6,669 globally and #1,048 in North America, in the top 30% of all ranked servers.

At what level does rust development server run its population?

Population at the current refresh: 0 players on rust development server, against 100 slots. Seven-day figures: an average of 0 players and a peak of 1. The 48-hour peak window is 13:00 UTC, at an average of 1 players.

Settings

How is rust development server configured, and what rules apply?

Gather rate is not mentioned in the name of rust development server. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. Vanilla is its own description: nothing altered from Facepunch's release: rates, kits and rules are stock. The server runs with VAC, Valve's anti-cheat, disabled.

What is the map for rust development server?

The game generates a procedural map of size 2,000 with seed 1234567 for rust development server. Size and seed fix the map, so a RustMaps view is available from this page.

How to join

What is the way onto rust development server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 194.69.160.15:28075.

Server tags

what each one means

Published as mp100,ptrak,$ruk1,v2635,^v,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp100
Max players 100 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$ruk1
Region code uk1 is the region code on record.

Difficulty

^v
Vanilla Nothing altered from Facepunch's release: rates, kits and rules are stock.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded Modded listing, where plugins or settings change the game.

Region

NA
North America North America is the region it appears under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.