rust development server
Online NA · uk1 194.69.160.15:28075 checked 18m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers, top 56% in NA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 06:40 UTC21d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Friendly Seattle: No KOS | Chill | Noob Friendly | NA · groups of 8+ · biweekly · 42 on average | 15 / 100 |
| [US] Enardo - Random Farming - Small One Grid | OneGrid | NA · groups of 8+ · 29 on average | 6 / 50 |
| [NA] Willjum's Solo Only | Thursday Wipes | NA · groups of 8+ · weekly · 27 on average | 2 / 100 |
| Rust Degens - US Vanilla | Fridays | NA · groups of 8+ · weekly · 15 on average | 5 / 150 |
| [NA] Willjum's Casual Solo/Duo Monthly | NA · groups of 8+ · monthly · 14 on average | 3 / 175 |
| Hempville 420 No Kos Low Decay / Limited PvP | NA · groups of 8+ · monthly · 7 on average | 1 / 90 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does rust development server wipe?
The rhythm of rust development server cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 21 days 5 hours ago the current world was made.
Wipe day on rust development server: what should you expect?
Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 13 hours after it began.
Server
In which region does rust development server sit?
The NA tag on rust development server lists it in North America, with uk1 as the region code. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 194.69.160.15:28075.
Which Rust version is rust development server on?
Rust network protocol 2635 and build 168909 on Linux is the setup for rust development server. The protocol has to match before you can join; Steam updates it automatically.
What uptime does rust development server show, and is it up?
rust development server reports online at the current check. Its reported uptime indicates a restart roughly 3 days 8 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Is performance on rust development server stable?
Server fps averaged 60 over the last 48 hours, with a floor of 60. Buildings, deployables and all other world objects brought the entity total to 16,513. At its highest, memory use was 1,359 MB. Players experience lag as low fps combined with a rising entity count.
Tags
Which meanings do the tags on rust development server carry?
The game's server browser reads the tags rust development server publishes: gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $ruk1 (Region code): uk1 is the region code on record; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game; NA (North America): North America is the region it appears under in the browser. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature rust development server?
Among the Rust Server Analytics lists rust development server fits are: Modded Rust servers: live data and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Against other Rust servers, how does rust development server compare?
For player hours over the last seven days, rust development server places #6,669 globally and #1,048 in North America, in the top 30% of all ranked servers.
At what level does rust development server run its population?
Population at the current refresh: 0 players on rust development server, against 100 slots. Seven-day figures: an average of 0 players and a peak of 1. The 48-hour peak window is 13:00 UTC, at an average of 1 players.
Settings
How is rust development server configured, and what rules apply?
Gather rate is not mentioned in the name of rust development server. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. Vanilla is its own description: nothing altered from Facepunch's release: rates, kits and rules are stock. The server runs with VAC, Valve's anti-cheat, disabled.
What is the map for rust development server?
The game generates a procedural map of size 2,000 with seed 1234567 for rust development server. Size and seed fix the map, so a RustMaps view is available from this page.
How to join
What is the way onto rust development server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 194.69.160.15:28075.