Rust Server Analytics 33,825 players11,594 servers
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Drill-through Server detail

My test SERVER

Offline 194.50.170.71:28015 checked 14d ago

Drill-through
FilterServeris My test SERVER
Attributes
Last refreshed
Players now 1/ 500
7-day average 0 peak –
Rank #13,224 top 61%
Last wipe 14d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct14 Oct16 Oct17 Oct19 Oct20 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 07:42 UTC14d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 533 on average 250 / 275
Rustoria.co - EU Main EU · groups of 16+ · weekly · 325 on average 19 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 323 on average 20 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 162 / 200
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 278 on average 61 / 200
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 264 on average 31 / 100

Quick answers

from the figures on this page

Wipe cycle

On what cycle does My test SERVER wipe?

The rhythm of My test SERVER cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 14 days 21 hours.

Wipe day on My test SERVER: what should you expect?

Across recent wipes the busiest point averaged 1 players. The highest player count on the latest wipe arrived 1 hours in.

Server

Which location hosts My test SERVER?

No region is published by My test SERVER. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 194.50.170.71:28015 is its address.

Which Rust version is My test SERVER on?

Rust network protocol 2634 and build 167584 on Windows is the setup for My test SERVER. The protocol has to match before you can join; Steam updates it automatically.

Is My test SERVER up, and how steady is its uptime?

The current status is offline for My test SERVER, with the last sighting 14 days 20 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 October 2026.

Lists and tags

Which meanings do the tags on My test SERVER carry?

Tags from My test SERVER, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp500 (Max players): Player slots: 500; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167584 (Build): Game build: 167584; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature My test SERVER?

These Rust Server Analytics lists include My test SERVER: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Against other Rust servers, how does My test SERVER compare?

Player hours for the last seven days place My test SERVER at #13,224, in the top 61% of the ranked field.

At what level does My test SERVER run its population?

The last sighting of My test SERVER was 14 days 20 hours ago; it is offline at this refresh.

Settings

What are the settings on My test SERVER, and its rules?

No gather rate is given in the name of My test SERVER. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Community is its listing; it is a community server. Anti-cheat status: VAC on.

The map on My test SERVER: which one is it?

The game generates a procedural map for My test SERVER.

How to join

What is the way onto My test SERVER?

In the Rust console (F1), enter client.connect 194.50.170.71:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp500
Max players Player slots: 500.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs167584
Build Game build: 167584.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.