Server_210_DevBlog
Offline 194.48.218.124:28015 checked 13d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 15:05 UTC13d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 513 on average | 556 / 550 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 424 / 450 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 71 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 66 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 53 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 238 on average | 185 / 200 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for Server_210_DevBlog: what is it?
Too few wipes on record for Server_210_DevBlog to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 13 days 22 hours ago the current world was made.
Wipe day on Server_210_DevBlog: what should you expect?
Recent wipes averaged a busiest count of 1 players. The highest player count on the latest wipe arrived 0 hours in.
Server details
In which region does Server_210_DevBlog sit?
No region is published by Server_210_DevBlog. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 194.48.218.124:28015.
Which Rust version is Server_210_DevBlog on?
The platform is Windows, with Rust network protocol 2153 running on Server_210_DevBlog. Joining requires the same protocol on your game; Steam handles the update.
How reliable is Server_210_DevBlog, and is it online now?
Offline at this refresh: Server_210_DevBlog, last seen 13 days 21 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 14 October 2026.
Tags
Which meanings do the tags on Server_210_DevBlog carry?
Tags from Server_210_DevBlog, as read by the game's server browser, are: mp10 (Max players): 10 slots in total; v2153 (Protocol): Protocol 2153 is required: your game must match to connect; h29248c67 (Custom tag): Outside the standard tag set, added by the owner or a plugin; stok (Custom tag): Outside the standard tag set, added by the owner or a plugin. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature Server_210_DevBlog?
Among the Rust Server Analytics lists Server_210_DevBlog fits are: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 2 weeks.
Population
Against other Rust servers, how does Server_210_DevBlog compare?
The seven-day player-hours rank for Server_210_DevBlog is #14,600, inside the top 68% of all ranked servers.
What is the population of Server_210_DevBlog?
No response from Server_210_DevBlog at the latest check, with a last sighting 13 days 21 hours ago.
Map and rules
What are the settings on Server_210_DevBlog, and its rules?
No gather rate is given in the name of Server_210_DevBlog. Group limits are not published. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. Community is its listing; it is a community server. VAC, Valve's anti-cheat, is disabled.
What is the map for Server_210_DevBlog?
The game generates a procedural map for Server_210_DevBlog.
Connection
What is the way onto Server_210_DevBlog?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 194.48.218.124:28015.