RUST Chill...
Online 194.32.140.180:28015 checked 8m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 19% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 3h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 12d 12h | Wed 11 Nov, 04:01 UTC | its own |
| 26d 12h | Wed 25 Nov, 04:01 UTC | its own |
| 35d 3h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 40d 12h | Wed 9 Dec, 04:01 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 34 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 04:01 UTC15d ago | 5 | – | running | 0 |
| Thu 1 Oct, 18:10 UTC FW27d ago | 6 | halved by day 5 | 12.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 254 on average | 135 / 2000 |
| [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 243 on average | 267 / 2000 |
| Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 107 on average | 43 / 200 |
| 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 58 on average | 77 / 200 |
| TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 49 on average | 62 / 100 |
| Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid | groups of 8+ · biweekly · 47 on average | 23 / 250 |
Quick answers
from the figures on this pageWipe data
When does RUST Chill... wipe?
The prediction follows its tag, because too few of RUST Chill...'s wipes are on record to confirm the schedule. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The world now in play was created 15 days 6 hours ago. A wipe every two weeks is stated in its tags.
On RUST Chill..., what happens on wipe day?
Recent wipes averaged a busiest count of 6 players. 34 hours after the latest wipe the crowd peaked. Above half that peak until the next wipe held in 0% of recent wipes. In the other cases the crowd dropped below half by day 5.
Server details
In which region does RUST Chill... sit?
No region appears in what RUST Chill... publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 194.32.140.180:28015.
What Rust build does RUST Chill... run?
The platform is Windows, with Rust network protocol 2635 and build 168909 running on RUST Chill.... The protocol has to match before you can join; Steam updates it automatically.
How reliable is RUST Chill..., and is it online now?
The current status of RUST Chill... is online. Its reported uptime indicates a restart roughly 10 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
Is performance on RUST Chill... stable?
Over 48 hours the average held at 130 server fps, and the minimum was 96. Buildings, deployables and all other world objects brought the entity total to 97,739. Peak memory was 2,756 MB. Lag, for players, means low fps alongside a growing entity count.
Tags
How should the tags on RUST Chill... be read?
gmrust (Game mode): Survival in the standard Rust format; mp30 (Max players): 30 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptsw (Networking): 'sw' is the network layer in use; $r? (Region code): A region code is not set; ^b (Biweekly): Wipes come once a fortnight; ^p (PvE): The threat comes from the world, not other players; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game are the tags RUST Chill... publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does RUST Chill... appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count RUST Chill... among their servers: Modded Rust servers: live data and PvE Rust servers by live population. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Population
Where does RUST Chill... sit among Rust servers?
Player hours for the last seven days place RUST Chill... at #4,276, in the top 19% of the ranked field.
How many players does RUST Chill... carry?
RUST Chill... holds 0 players of its 30 slots as of the latest update. The seven-day mean is 0 players, against a peak of 3. The 48-hour peak window is 17:00 UTC, at an average of 1 players.
Settings
What are the settings on RUST Chill..., and its rules?
No gather rate is given in the name of RUST Chill.... No custom group limit: 8 players is the standard. It runs pve, no fighting other players. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. Anti-cheat status: VAC on.
What is the map for RUST Chill...?
The game generates a procedural map of size 4,000 with seed 960395436 for RUST Chill.... The map is reproducible from its size and seed and can be seen on RustMaps from here.
Connection
How can a player join RUST Chill...?
In the Rust console (F1), enter client.connect 194.32.140.180:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.