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Drill-through Server detail

RUST Chill...

Online 194.32.140.180:28015 checked 8m ago

Drill-through
FilterServeris RUST Chill...
Attributes
biweekly wipes moddedoxidepve
Last refreshed
Players now 0/ 30
7-day average 0 peak 3
Rank #4,276 top 19%
Last wipe 15d ago biweekly schedule
Next wipe 7d 3h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.511.5216:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence

usual gap12.4 daysbetween real wipes
wipe-day peak6players, last three wipes
crowd held0%else halves by day 5

Coming wipes

InWhen, UTCKind
7d 3hThu 5 Nov, 19:00 UTCFW force wipe
12d 12hWed 11 Nov, 04:01 UTCits own
26d 12hWed 25 Nov, 04:01 UTCits own
35d 3hThu 3 Dec, 19:00 UTCFW force wipe
40d 12hWed 9 Dec, 04:01 UTCits own

The first 48 hours of its last wipes

Wed 14 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 34 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 04:01 UTC15d ago 5 – running 0
Thu 1 Oct, 18:10 UTC FW27d ago 6 halved by day 5 12.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 254 on average 135 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 243 on average 267 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 107 on average 43 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 58 on average 77 / 200
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 49 on average 62 / 100
Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid groups of 8+ · biweekly · 47 on average 23 / 250

Quick answers

from the figures on this page

Wipe data

When does RUST Chill... wipe?

The prediction follows its tag, because too few of RUST Chill...'s wipes are on record to confirm the schedule. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The world now in play was created 15 days 6 hours ago. A wipe every two weeks is stated in its tags.

On RUST Chill..., what happens on wipe day?

Recent wipes averaged a busiest count of 6 players. 34 hours after the latest wipe the crowd peaked. Above half that peak until the next wipe held in 0% of recent wipes. In the other cases the crowd dropped below half by day 5.

Server details

In which region does RUST Chill... sit?

No region appears in what RUST Chill... publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 194.32.140.180:28015.

What Rust build does RUST Chill... run?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on RUST Chill.... The protocol has to match before you can join; Steam updates it automatically.

How reliable is RUST Chill..., and is it online now?

The current status of RUST Chill... is online. Its reported uptime indicates a restart roughly 10 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Is performance on RUST Chill... stable?

Over 48 hours the average held at 130 server fps, and the minimum was 96. Buildings, deployables and all other world objects brought the entity total to 97,739. Peak memory was 2,756 MB. Lag, for players, means low fps alongside a growing entity count.

Tags

How should the tags on RUST Chill... be read?

gmrust (Game mode): Survival in the standard Rust format; mp30 (Max players): 30 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptsw (Networking): 'sw' is the network layer in use; $r? (Region code): A region code is not set; ^b (Biweekly): Wipes come once a fortnight; ^p (PvE): The threat comes from the world, not other players; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game are the tags RUST Chill... publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does RUST Chill... appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count RUST Chill... among their servers: Modded Rust servers: live data and PvE Rust servers by live population. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Population

Where does RUST Chill... sit among Rust servers?

Player hours for the last seven days place RUST Chill... at #4,276, in the top 19% of the ranked field.

How many players does RUST Chill... carry?

RUST Chill... holds 0 players of its 30 slots as of the latest update. The seven-day mean is 0 players, against a peak of 3. The 48-hour peak window is 17:00 UTC, at an average of 1 players.

Settings

What are the settings on RUST Chill..., and its rules?

No gather rate is given in the name of RUST Chill.... No custom group limit: 8 players is the standard. It runs pve, no fighting other players. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. Anti-cheat status: VAC on.

What is the map for RUST Chill...?

The game generates a procedural map of size 4,000 with seed 960395436 for RUST Chill.... The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

How can a player join RUST Chill...?

In the Rust console (F1), enter client.connect 194.32.140.180:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp30,ptsw,$r?,v2635,^b,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp30
Max players 30 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Build number 168909.
ptsw
Networking 'sw' is the network layer in use.
$r?
Region code A region code is not set.

Wipe schedule

^b
Biweekly Wipes come once a fortnight.

Gameplay

^p
PvE The threat comes from the world, not other players.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.