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Drill-through Server detail

Local Test Server

Offline 194.187.155.5:28015 checked 43d ago

Drill-through
FilterServeris Local Test Server
Attributes
Last refreshed
Players now 1/ 10
7-day average 0 peak –
Rank #13,258 no region published
Last wipe 49d ago no schedule published
Next wipe – no wipe seen yet
Capacity 10% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 560 on average 312 / 375
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 196 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 292 on average 36 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 291 on average 23 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 51 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 251 on average 63 / 200

Quick answers

from the figures on this page

Wipe data

On what cycle does Local Test Server wipe?

With too few of its wipes on record, Local Test Server's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 49 days.

Server

What is the hosting location of Local Test Server?

No region is published by Local Test Server. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 194.187.155.5:28015.

Which Rust version is Local Test Server on?

Rust network protocol 2633 and build 163493 on Windows is the setup for Local Test Server. Your game must match the protocol to join, and Steam applies that update.

How reliable is Local Test Server, and is it online now?

Last seen 43 days 7 hours ago, Local Test Server now reports offline. Of 168 hours in the last 7 full days, 0 were up: 0%. 15 September 2026 is when Rust Server Analytics first recorded it.

Tags

Which meanings do the tags on Local Test Server carry?

Tags from Local Test Server, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity of 10 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): Joining needs your game on protocol 2633; cs163493 (Build): Build number 163493; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does Local Test Server appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include Local Test Server: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Against other Rust servers, how does Local Test Server compare?

On player hours over seven days, Local Test Server ranks #13,258, within the top – of ranked servers.

At what level does Local Test Server run its population?

The last sighting of Local Test Server was 43 days 7 hours ago; it is offline at this refresh.

Settings

How is Local Test Server configured, and what rules apply?

Gather rate is not mentioned in the name of Local Test Server. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser, it appears under Community. VAC, Valve's anti-cheat, is enabled.

The map on Local Test Server: which one is it?

Local Test Server uses a procedural map, which the game generates.

How to join

How do you connect to Local Test Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 194.187.155.5:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163493,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Capacity of 10 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2633
Protocol Joining needs your game on protocol 2633.
cs163493
Build Build number 163493.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.