ServerName
Offline 193.27.19.250:28015 checked 41d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 508 on average | 270 / 325 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 331 / 425 |
| eulongtest (private perf box) | EU · groups of 14+ · monthly · 290 on average | 0 / 8 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 282 on average | 850 / 1000 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 277 on average | 52 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 914 / 1000 |
Quick answers
from the figures on this pageWipe data
On what cycle does ServerName wipe?
Too few wipes on record for ServerName to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 41 days ago the current world was made.
Server
In which region does ServerName sit?
A region is not published by ServerName. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 193.27.19.250:28015 is its address.
What Rust build does ServerName run?
On Windows, ServerName runs Rust network protocol 2633 and build 164530. Joining requires the same protocol on your game; Steam handles the update.
Is ServerName up, and how steady is its uptime?
The current status is offline for ServerName, with the last sighting 41 days ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. It entered Rust Server Analytics records on 18 September 2026.
Tags
What do ServerName's tags stand for?
gmrust (Game mode): Rust survival, standard ruleset; mp5 (Max players): Capacity of 5 slots; ts8 (Group limit): Default team size of 8; v2633 (Protocol): Joining needs your game on protocol 2633; cs164530 (Build): Game build: 164530; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set are the tags ServerName publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature ServerName?
These Rust Server Analytics lists include ServerName: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does ServerName hold in the server rankings?
On player hours over seven days, ServerName ranks #15,428, within the top – of ranked servers.
How many players does ServerName carry?
The last sighting of ServerName was 41 days ago; it is offline at this refresh.
Map and rules
What settings and rules does ServerName use?
Gather rate is not mentioned in the name of ServerName. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser, it appears under Community. Anti-cheat status: VAC on.
What is the map for ServerName?
ServerName uses a procedural map, which the game generates.
How to join
What is the way onto ServerName?
In the Rust console (F1), enter client.connect 193.27.19.250:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.