RELAY Local Playtest | Trio | 1.5x Build | Weekly
Offline 193.238.152.66:28015 checked 40d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | EU · groups of 8+ · 116 on average | 55 / 999 |
| [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 91 on average | 33 / 999 |
| [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes | OC · groups of 8+ · 52 on average | 100 / 150 |
| Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA | EU · groups of 30+ · weekly · 37 on average | 1 / 100 |
| AQRUX RUST BUILD | CREATIVE | SANDBOX | EU · groups of 8+ · monthly · 24 on average | 18 / 100 |
| KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight | groups of 8+ · 23 on average | 17 / 100 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does RELAY Local Playtest | Trio | 1.5x Build | Weekly wipe?
With too few of its wipes on record, RELAY Local Playtest | Trio | 1.5x Build | Weekly's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. The world now in play was created 45 days ago.
Server
What is the hosting location of RELAY Local Playtest | Trio | 1.5x Build | Weekly?
No region is published by RELAY Local Playtest | Trio | 1.5x Build | Weekly. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 193.238.152.66:28015 is its address.
Which Rust version is RELAY Local Playtest | Trio | 1.5x Build | Weekly on?
On Windows, RELAY Local Playtest | Trio | 1.5x Build | Weekly runs Rust network protocol 2633 and build 163794. The protocol has to match before you can join; Steam updates it automatically.
How reliable is RELAY Local Playtest | Trio | 1.5x Build | Weekly, and is it online now?
The current status is offline for RELAY Local Playtest | Trio | 1.5x Build | Weekly, with the last sighting 40 days 20 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 18 September 2026.
Tags
How should the tags on RELAY Local Playtest | Trio | 1.5x Build | Weekly be read?
Tags from RELAY Local Playtest | Trio | 1.5x Build | Weekly, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp4 (Max players): Capacity of 4 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): Joining needs your game on protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): The Carbon plugin framework is installed. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does RELAY Local Playtest | Trio | 1.5x Build | Weekly appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists RELAY Local Playtest | Trio | 1.5x Build | Weekly fits are: 1.5x Rust servers, Modded Rust servers: live data and Rust build and creative servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 1.5x.
Player numbers
Against other Rust servers, how does RELAY Local Playtest | Trio | 1.5x Build | Weekly compare?
Player hours for the last seven days place RELAY Local Playtest | Trio | 1.5x Build | Weekly at #15,398, in the top – of the ranked field.
What is the population of RELAY Local Playtest | Trio | 1.5x Build | Weekly?
The last sighting of RELAY Local Playtest | Trio | 1.5x Build | Weekly was 40 days 20 hours ago; it is offline at this refresh.
Settings
What settings and rules does RELAY Local Playtest | Trio | 1.5x Build | Weekly use?
RELAY Local Playtest | Trio | 1.5x Build | Weekly names a 1.5x gather rate. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. The plugin framework is Carbon. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for RELAY Local Playtest | Trio | 1.5x Build | Weekly?
The game generates a procedural map for RELAY Local Playtest | Trio | 1.5x Build | Weekly.
Connection
What is the way onto RELAY Local Playtest | Trio | 1.5x Build | Weekly?
In the Rust console (F1), enter client.connect 193.238.152.66:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.