Jump World 1
Offline 193.234.38.34:28025 checked 1d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 13:43 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 18:47 UTC3d ago | – | – | – | 0 |
| Mon 26 Oct, 16:51 UTC3d ago | – | – | – | 0 |
| Fri 23 Oct, 20:41 UTC6d ago | – | – | – | 0 |
| Fri 23 Oct, 19:30 UTC6d ago | 0 | – | 2.9 days | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 29.10 | EU · groups of 8+ · weekly · 115 on average | 144 / 300 |
| Pickle Rust EU Monthly | EU · no group limit · 50 on average | 53 / 100 |
| RaidLab | groups of 8+ · 34 on average | 0 / 50 |
| EU Hub 01 | EU · groups of 1000+ · 23 on average | 0 / 3300 |
| 404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10 | EU · groups of 8+ · monthly · 3 on average | 2 / 300 |
| [IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+ | groups of 8+ · 1x · 2 on average | 2 / 50 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for Jump World 1: what is it?
With a new world every few hours, Jump World 1 runs no wipe schedule: those resets are not wipes.
Server
In which region does Jump World 1 sit?
No region appears in what Jump World 1 publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 193.234.38.34:28025.
What Rust build does Jump World 1 run?
The platform is Windows, with Rust network protocol 2635 and build 168909 running on Jump World 1. The protocol has to match before you can join; Steam updates it automatically.
What uptime does Jump World 1 show, and is it up?
Last seen 34 hours ago, Jump World 1 now reports offline. 11% uptime over the last 7 full days, equal to 18 of 168 hours. 21 October 2026 is when Rust Server Analytics first recorded it.
Tags
Which meanings do the tags on Jump World 1 carry?
The game's server browser reads the tags Jump World 1 publishes: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Player slots: 100; ts8 (Group limit): Default team size of 8; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): It runs Carbon for plugins; ^x (Unknown flag): No Facepunch documentation covers this flag. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does Jump World 1 appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count Jump World 1 among their servers: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
What position does Jump World 1 hold in the server rankings?
The seven-day player-hours rank for Jump World 1 is #14,603, inside the top 66% of all ranked servers.
What is the population of Jump World 1?
No response from Jump World 1 at the latest check, with a last sighting 34 hours ago. Averaging 0 players across seven days, the server reached a peak of 1.
Settings
What settings and rules does Jump World 1 use?
Gather rate is not mentioned in the name of Jump World 1. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Modded category lists it; plugins or settings change the game. The plugin framework is Carbon. VAC, Valve's anti-cheat, is enabled.
The map on Jump World 1: which one is it?
Jump World 1 uses a procedural map, which the game generates.
Connection
How can a player join Jump World 1?
In the Rust console (F1), enter client.connect 193.234.38.34:28025. Launch Rust on this page also works, opening Rust through Steam and connecting you.