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Drill-through Server detail

Jump Hub

Offline 193.234.38.34:28015 checked 23h ago

Drill-through
FilterServeris Jump Hub
Attributes
moddedcarbon
Last refreshed
Players now 0/ 100
7-day average 0 peak 1
Rank #12,296 top 55%
No wipes resets 5 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe – resets, no wipes
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75113:0015:0017:0009:0011:0013:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 55% of all ranked servers. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 13:39 UTC1d ago – – – 0
Mon 26 Oct, 18:43 UTC2d ago – – – 0
Mon 26 Oct, 16:44 UTC2d ago – – – 0
Fri 23 Oct, 20:42 UTC5d ago – – – 0
Fri 23 Oct, 19:25 UTC5d ago 0 – 2.9 days 1

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 29.10 EU · groups of 8+ · weekly · 109 on average 85 / 300
RaidLab groups of 8+ · 29 on average 0 / 50
EU Hub 01 EU · groups of 1000+ · 24 on average 14 / 3300
404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10 EU · groups of 8+ · monthly · 3 on average 8 / 300
A Shockbyte Rust Server groups of 8+ · 2 on average 0 / 40
Warriors groups of 8+ · 2 on average 1 / 100

Quick answers

from the figures on this page

Wipe cycle

On what cycle does Jump Hub wipe?

None of the resets on Jump Hub counts as a wipe, since the world is replaced every few hours and no wipe schedule is kept.

Server details

Which location hosts Jump Hub?

No region appears in what Jump Hub publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 193.234.38.34:28015.

Which Rust version is Jump Hub on?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on Jump Hub. Your game must match the protocol to join, and Steam applies that update.

What uptime does Jump Hub show, and is it up?

Offline at this refresh: Jump Hub, last seen 23 hours ago. Uptime over the last full days (7) was 11%, or 19 of 168 hours. The first sighting of it by Rust Server Analytics was on 21 October 2026.

Tags

How should the tags on Jump Hub be read?

Tags from Jump Hub, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): Capacity of 100 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): It runs Carbon for plugins; ^x (Unknown flag): No Facepunch documentation covers this flag. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does Jump Hub appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists Jump Hub fits are: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

Against other Rust servers, how does Jump Hub compare?

The seven-day player-hours rank for Jump Hub is #12,296, inside the top 55% of all ranked servers.

What is the population of Jump Hub?

No response from Jump Hub at the latest check, with a last sighting 23 hours ago. Averaging 0 players across seven days, the server reached a peak of 1. Averaged over 48 hours, activity is highest at 17:00 UTC with 0 players.

Settings

How is Jump Hub configured, and what rules apply?

Gather rate is not mentioned in the name of Jump Hub. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Carbon. The server runs with VAC, Valve's anti-cheat, enabled.

The map on Jump Hub: which one is it?

The game generates a procedural map for Jump Hub.

Connection

How do you connect to Jump Hub?

In the Rust console (F1), enter client.connect 193.234.38.34:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,^z,^y,^x,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp100
Max players Capacity of 100 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Mods and access

^z
Modded Modded listing, where plugins or settings change the game.
^y
Carbon It runs Carbon for plugins.

Other

^x
Unknown flag No Facepunch documentation covers this flag.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.