NNN-DEV-01
Offline 193.233.254.96:28115 checked 10h ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 05:22 UTC27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 491 on average | 84 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 115 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 284 on average | 397 / 450 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 277 on average | 21 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 476 / 525 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 253 on average | 362 / 425 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for NNN-DEV-01: what is it?
Too few wipes on record for NNN-DEV-01 to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 27 days 19 hours ago the current world was made.
On NNN-DEV-01, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 1 hours after it began.
Server
What is the hosting location of NNN-DEV-01?
A region is not published by NNN-DEV-01. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 193.233.254.96:28115 is its address.
What Rust build does NNN-DEV-01 run?
The platform is Linux, with Rust network protocol 2634 and build 166494 running on NNN-DEV-01. Your game must match the protocol to join, and Steam applies that update.
What uptime does NNN-DEV-01 show, and is it up?
The current status is offline for NNN-DEV-01, with the last sighting 10 hours ago. The uptime it reports puts the last restart at about 3 days 7 hours ago. Uptime over the last full days (7) was 94%, or 158 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
What performance does NNN-DEV-01 show?
Over 48 hours the average held at 168 server fps, and the minimum was 106. Entity count reached 19,643, covering buildings, deployables and the rest of the world. Memory use reached 1,323 MB at peak. Players experience lag as low fps combined with a rising entity count.
Tags
How should the tags on NNN-DEV-01 be read?
The game's server browser reads the tags NNN-DEV-01 publishes: gmrust (Game mode): Rust survival, standard ruleset; mp20 (Max players): 20 slots in total; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Joining needs your game on protocol 2634; cs166494 (Build): Build number 166494; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does NNN-DEV-01 appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists NNN-DEV-01 fits are: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
Where does NNN-DEV-01 sit among Rust servers?
Player hours for the last seven days place NNN-DEV-01 at #15,284, in the top 69% of the ranked field.
How many players does NNN-DEV-01 carry?
The last sighting of NNN-DEV-01 was 10 hours ago; it is offline at this refresh. The seven-day mean for this server is 0 players.
Map and rules
What are the settings on NNN-DEV-01, and its rules?
No gather rate is given in the name of NNN-DEV-01. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser, it appears under Community. The server runs with VAC, Valve's anti-cheat, enabled.
The map on NNN-DEV-01: which one is it?
NNN-DEV-01 uses a procedural map of size 2,000 with seed 197777, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.
Connection
How do you connect to NNN-DEV-01?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 193.233.254.96:28115.