Rust Server Analytics 60,383 players11,716 servers
All servers
Drill-through Server detail

BuildLab

Offline 193.141.60.250:47831 checked 5d ago

Drill-through
FilterServeris BuildLab
Attributes
moddedoxide
Last refreshed
Players now 1/ 4
7-day average 1 peak 1
Rank #9,107 top 41%
Last wipe 7d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 25% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep2 Oct8 Oct13 Oct24 Oct29 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap19.1 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 21 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 19:57 UTC7d ago 1 – running 1
Fri 2 Oct, 16:57 UTC26d ago 1 held half 19.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | EU · groups of 8+ · 116 on average 115 / 999
[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | NA · groups of 8+ · 91 on average 31 / 999
[AU] Rusticated.com - Creative Sandbox | Build | Never Wipes OC · groups of 8+ · 53 on average 87 / 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 37 on average 17 / 100
AQRUX RUST BUILD | CREATIVE | SANDBOX EU · groups of 8+ · monthly · 24 on average 35 / 100
KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight groups of 8+ · 23 on average 31 / 100

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for BuildLab: what is it?

With too few of its wipes on record, BuildLab's rhythm is not yet clear. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 7 days 15 hours.

Wipe day on BuildLab: what should you expect?

The average busiest count over recent wipes is 1 players. Peak population for the latest wipe came 0 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 100% of cases.

Server

Which location hosts BuildLab?

No region appears in what BuildLab publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 193.141.60.250:47831.

What Rust build does BuildLab run?

Rust network protocol 2635 and build 168909 on Windows is the setup for BuildLab. The protocol has to match before you can join; Steam updates it automatically.

How reliable is BuildLab, and is it online now?

Last seen 5 days 23 hours ago, BuildLab now reports offline. 4% uptime over the last 7 full days, equal to 6 of 168 hours. 27 September 2026 is when Rust Server Analytics first recorded it.

Lists and tags

How should the tags on BuildLab be read?

Tags from BuildLab, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp4 (Max players): Player slots: 4; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature BuildLab?

Among the Rust Server Analytics lists BuildLab fits are: Modded Rust servers: live data and Rust build and creative servers. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Where does BuildLab sit among Rust servers?

The seven-day player-hours rank for BuildLab is #9,107, inside the top 41% of all ranked servers.

At what level does BuildLab run its population?

BuildLab is offline at this refresh; the last contact was 5 days 23 hours ago. The seven-day mean is 1 players, against a peak of 1.

Map and rules

What settings and rules does BuildLab use?

Gather rate is not mentioned in the name of BuildLab. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. Anti-cheat status: VAC on.

The map on BuildLab: which one is it?

BuildLab uses a procedural map, which the game generates.

Connection

What is the way onto BuildLab?

In the Rust console (F1), enter client.connect 193.141.60.250:47831. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp4
Max players Player slots: 4.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.