BuildLab
Offline 193.141.60.250:47831 checked 5d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 41% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 19:57 UTC7d ago | 1 | – | running | 1 |
| Fri 2 Oct, 16:57 UTC26d ago | 1 | held half | 19.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | EU · groups of 8+ · 116 on average | 115 / 999 |
| [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 91 on average | 31 / 999 |
| [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes | OC · groups of 8+ · 53 on average | 87 / 150 |
| Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA | EU · groups of 30+ · weekly · 37 on average | 17 / 100 |
| AQRUX RUST BUILD | CREATIVE | SANDBOX | EU · groups of 8+ · monthly · 24 on average | 35 / 100 |
| KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight | groups of 8+ · 23 on average | 31 / 100 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for BuildLab: what is it?
With too few of its wipes on record, BuildLab's rhythm is not yet clear. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The current world dates from 7 days 15 hours.
Wipe day on BuildLab: what should you expect?
The average busiest count over recent wipes is 1 players. Peak population for the latest wipe came 0 hours after it began. Recent wipes held the crowd above half that peak until the next wipe in 100% of cases.
Server
Which location hosts BuildLab?
No region appears in what BuildLab publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 193.141.60.250:47831.
What Rust build does BuildLab run?
Rust network protocol 2635 and build 168909 on Windows is the setup for BuildLab. The protocol has to match before you can join; Steam updates it automatically.
How reliable is BuildLab, and is it online now?
Last seen 5 days 23 hours ago, BuildLab now reports offline. 4% uptime over the last 7 full days, equal to 6 of 168 hours. 27 September 2026 is when Rust Server Analytics first recorded it.
Lists and tags
How should the tags on BuildLab be read?
Tags from BuildLab, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp4 (Max players): Player slots: 4; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature BuildLab?
Among the Rust Server Analytics lists BuildLab fits are: Modded Rust servers: live data and Rust build and creative servers. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Where does BuildLab sit among Rust servers?
The seven-day player-hours rank for BuildLab is #9,107, inside the top 41% of all ranked servers.
At what level does BuildLab run its population?
BuildLab is offline at this refresh; the last contact was 5 days 23 hours ago. The seven-day mean is 1 players, against a peak of 1.
Map and rules
What settings and rules does BuildLab use?
Gather rate is not mentioned in the name of BuildLab. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. Anti-cheat status: VAC on.
The map on BuildLab: which one is it?
BuildLab uses a procedural map, which the game generates.
Connection
What is the way onto BuildLab?
In the Rust console (F1), enter client.connect 193.141.60.250:47831. Launch Rust on this page also works, opening Rust through Steam and connecting you.