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Drill-through Server detail

TypicalRustGameplay

Online EU 193.135.10.247:15050 checked 9m ago

Drill-through
FilterServeris TypicalRustGameplay
Attributes
Last refreshed
Players now 0/ 20
7-day average 0 peak –
Rank #15,270 top 69% · #2527 in EU
Last wipe 13d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123405:0014:0000:0009:0018:0003:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608005:0014:0000:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct19 Oct22 Oct24 Oct27 Oct30 Oct

Top 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 24 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 20:38 UTC13d ago 3 – running 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 477 on average 47 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 321 on average 87 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 284 on average 184 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 279 on average 5 / 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 253 / 300
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 258 on average 311 / 300

Quick answers

from the figures on this page

Wipe data

On what cycle does TypicalRustGameplay wipe?

Too few wipes on record for TypicalRustGameplay to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 13 days 7 hours ago the current world was made.

Wipe day on TypicalRustGameplay: what should you expect?

Across recent wipes the busiest point averaged 3 players. The highest player count on the latest wipe arrived 24 hours in.

Server details

Which location hosts TypicalRustGameplay?

Its EU tag puts TypicalRustGameplay in Europe. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 193.135.10.247:15050.

What Rust build does TypicalRustGameplay run?

On Linux, TypicalRustGameplay runs Rust network protocol 2634 and build 167781. Your game must match the protocol to join, and Steam applies that update.

How reliable is TypicalRustGameplay, and is it online now?

The current status of TypicalRustGameplay is online. Its reported uptime indicates a restart roughly 11 days 11 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 16 October 2026.

What performance does TypicalRustGameplay show?

The 48-hour average was 49 server fps; the low was 42. Entity count reached 65,510, covering buildings, deployables and the rest of the world. Memory use reached 3,479 MB at peak. A climbing entity count and low fps are the lag players perceive.

Tags

Which meanings do the tags on TypicalRustGameplay carry?

Tags from TypicalRustGameplay, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp20 (Max players): Player slots: 20; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): To join, your game version must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; EU (Europe): Its browser listing sits in Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does TypicalRustGameplay appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include TypicalRustGameplay: EU Rust servers: live population data and Community Rust servers, live. These filters bring it up on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

Against other Rust servers, how does TypicalRustGameplay compare?

For player hours over the last seven days, TypicalRustGameplay places #15,270 globally and #2,527 in Europe, in the top 69% of all ranked servers.

What is the population of TypicalRustGameplay?

Of 20 slots, 0 are filled on TypicalRustGameplay at this refresh. The seven-day mean for this server is 0 players.

Map and rules

What settings and rules does TypicalRustGameplay use?

Gather rate is not mentioned in the name of TypicalRustGameplay. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser, it appears under Community. Anti-cheat status: VAC on.

What is the map for TypicalRustGameplay?

TypicalRustGameplay uses a procedural map of size 3,500 with seed 17475, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

What is the way onto TypicalRustGameplay?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 193.135.10.247:15050.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,EU,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp20
Max players Player slots: 20.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol To join, your game version must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Region

EU
Europe Its browser listing sits in Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.