Rust Server Analytics 85,544 players11,830 servers
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Drill-through Server detail

ServerName

Offline 193.106.108.208:28015 checked 2d ago

Drill-through
FilterServeris ServerName
Attributes
Last refreshed
Players now 1/ 5
7-day average 1 peak 1
Rank #7,962 top 36%
Last wipe 3d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 20% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep15 Oct20 Oct24 Oct29 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Mon 26 OctSat 24 OctSat 17 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 17:10 UTC3d ago 1 – running 1
Sat 24 Oct, 10:34 UTC5d ago 1 – 2.3 days 1
Sat 17 Oct, 18:41 UTC12d ago 1 halved by day 2 6.7 days 0
Tue 13 Oct, 17:36 UTC16d ago 0 – 4 days 0
Sat 19 Sep, 11:57 UTC40d ago 1 – 24.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 506 on average 198 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 270 / 300
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average 723 / 800
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average 42 / 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 804 / 900
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 242 on average 629 / 725

Quick answers

from the figures on this page

Wipe data

When does ServerName wipe?

No next wipe can be predicted for ServerName, which wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 3 days 4 hours.

On ServerName, what happens on wipe day?

The average busiest count over recent wipes is 1 players. The highest player count on the latest wipe arrived 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. By day 2 it had fallen below half where the hold failed.

Server details

In which region does ServerName sit?

A region is not published by ServerName. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 193.106.108.208:28015 is its address.

What Rust build does ServerName run?

Rust network protocol 2635 and build 168909 on Windows is the setup for ServerName. The protocol has to match before you can join; Steam updates it automatically.

Is ServerName up, and how steady is its uptime?

Offline at this refresh: ServerName, last seen 2 days 1 hours ago. 8% uptime over the last 7 full days, equal to 14 of 168 hours. The first sighting of it by Rust Server Analytics was on 19 September 2026.

Lists and tags

How should the tags on ServerName be read?

gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): Capacity of 5 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set are the tags ServerName publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does ServerName appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists ServerName fits are: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Population

Where does ServerName sit among Rust servers?

On player hours over seven days, ServerName ranks #7,962, within the top 36% of ranked servers.

How many players does ServerName carry?

The last sighting of ServerName was 2 days 1 hours ago; it is offline at this refresh. The seven-day mean is 1 players, against a peak of 1.

Map and rules

How is ServerName configured, and what rules apply?

Gather rate is not mentioned in the name of ServerName. The default group cap of 8 players applies. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. The server runs with VAC, Valve's anti-cheat, enabled.

The map on ServerName: which one is it?

A procedural map, generated by the game, runs on ServerName.

How to join

What is the way onto ServerName?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 193.106.108.208:28015.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp5
Max players Capacity of 5 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.