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Drill-through Server detail

zombie land 2x no offline

Online 192.99.75.110:24386 checked 9m ago

Drill-through
FilterServeris zombie land 2x no offline
Attributes
2x moddedoxide
Last refreshed
Players now 0/ 20
7-day average 0 peak 1
Rank #14,328 top 64%
Last wipe 27d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123404:0013:0022:0006:0015:0001:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040004:0013:0022:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep5 Oct11 Oct17 Oct23 Oct29 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.8 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctWed 30 SepTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 16:24 UTC27d ago 3 – running 0
Wed 30 Sep, 18:38 UTC28d ago 3 – 0.9 days 2
Tue 29 Sep, 22:40 UTC29d ago 3 – 0.8 days 1
Tue 29 Sep, 06:13 UTC29d ago 2 – 0.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Atlas - EU 2X Monthly | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 804 on average 261 / 300
Vital Rust - EU Monthly | 2x | Vanilla+ | No BP Wipes EU · groups of 16+ · 2x · monthly · 599 on average 127 / 150
Atlas - US 2X Monthly | Vanilla+ | No BP Wipes NA · groups of 16+ · 2x · monthly · 370 on average 151 / 200
EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob Fr EU · groups of 50+ · 2x · monthly · 349 on average 37 / 150
Magic Rust #18 — Vanilla 2x | Baйп 28.10 EU · groups of 150+ · 2x · weekly · 329 on average 393 / 430
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 EU · groups of 300+ · 2x · weekly · 313 on average 38 / 1000

Quick answers

from the figures on this page

Wipe data

On what cycle does zombie land 2x no offline wipe?

No next wipe can be predicted for zombie land 2x no offline, which wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 27 days 7 hours.

Wipe day on zombie land 2x no offline: what should you expect?

Across recent wipes the busiest point averaged 3 players. 1 hours after the latest wipe the crowd peaked.

Server details

Which location hosts zombie land 2x no offline?

No region is published by zombie land 2x no offline. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 192.99.75.110:24386 is its address.

What Rust build does zombie land 2x no offline run?

On Linux, zombie land 2x no offline runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.

How reliable is zombie land 2x no offline, and is it online now?

The current status of zombie land 2x no offline is online. About 50 minutes ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 167 were up: 99%. It entered Rust Server Analytics records on 29 September 2026.

Does zombie land 2x no offline perform well?

Server fps averaged 194 over the last 48 hours, with a floor of 65. Entity count reached 75,926, covering buildings, deployables and the rest of the world. Memory use reached 4,128 MB at peak. Lag, for players, means low fps alongside a growing entity count.

Tags

Which meanings do the tags on zombie land 2x no offline carry?

gmrust (Game mode): Survival in the standard Rust format; mp20 (Max players): Capacity of 20 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play are the tags zombie land 2x no offline publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature zombie land 2x no offline?

The following Rust Server Analytics lists count zombie land 2x no offline among their servers: Rust servers with a 2x gather rate, Modded Rust servers: live data and Rust servers with zombies in the name. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

Player numbers

What position does zombie land 2x no offline hold in the server rankings?

On player hours over seven days, zombie land 2x no offline ranks #14,328, within the top 64% of ranked servers.

What is the population of zombie land 2x no offline?

Population at the current refresh: 0 players on zombie land 2x no offline, against 20 slots. Averaging 0 players across seven days, the server reached a peak of 1.

Map and rules

What settings and rules does zombie land 2x no offline use?

2x gathering is what zombie land 2x no offline states in its name. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.

What is the map for zombie land 2x no offline?

The game generates a procedural map of size 3,500 with seed 1234567 for zombie land 2x no offline. Because size and seed determine the map, it can be viewed on RustMaps via this page.

How to join

How can a player join zombie land 2x no offline?

In the Rust console (F1), enter client.connect 192.99.75.110:24386. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp20
Max players Capacity of 20 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.