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Drill-through Server detail

typical TEST

Offline 192.255.237.203:28015 checked 38d ago

Drill-through
FilterServeris typical TEST
Attributes
Last refreshed
Players now 0/ 100
7-day average 0 peak –
Rank #15,490 top 69%
Last wipe 40d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 508 on average 686 / 750
Rustoria.co - EU Main EU · groups of 16+ · weekly · 343 on average 59 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 339 on average 94 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 315 on average 400 / 450
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 280 on average 208 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 260 on average 174 / 250

Quick answers

from the figures on this page

Wipe cycle

On what cycle does typical TEST wipe?

The rhythm of typical TEST cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 40 days 13 hours ago the current world was made.

Server details

What is the hosting location of typical TEST?

A region is not published by typical TEST. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 192.255.237.203:28015 is its address.

Which Rust version is typical TEST on?

Rust network protocol 2633 and build 164530 on Linux is the setup for typical TEST. Your game must match the protocol to join, and Steam applies that update.

Is typical TEST up, and how steady is its uptime?

Offline at this refresh: typical TEST, last seen 38 days 16 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 18 September 2026.

Tags

What do typical TEST's tags stand for?

The game's server browser reads the tags typical TEST publishes: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Player slots: 100; ts8 (Group limit): Team cap of 8, the stock game setting; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs164530 (Build): The game build is 164530; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does typical TEST appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists typical TEST fits are: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does typical TEST hold in the server rankings?

On player hours over seven days, typical TEST ranks #15,490, within the top 69% of ranked servers.

How many players does typical TEST carry?

No response from typical TEST at the latest check, with a last sighting 38 days 16 hours ago.

Settings

What settings and rules does typical TEST use?

The name of typical TEST does not state a gather rate. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. In the server browser, it appears under Community. Anti-cheat status: VAC on.

What is the map for typical TEST?

The game generates a procedural map of size 1,000 with seed 6738 for typical TEST. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

How do you connect to typical TEST?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 192.255.237.203:28015.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players Player slots: 100.
ts8
Group limit Team cap of 8, the stock game setting.
v2633
Protocol Protocol 2633 is required: your game must match to connect.
cs164530
Build The game build is 164530.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.