[EU/SWE] Playstar - SOLO - LARGE MAP
Online EU 192.121.44.42:28016 checked 7m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 4% of all ranked servers, top 14% in EU. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UTC, in 8d 8h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 8d 8h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 15d 6h | Thu 12 Nov, 16:39 UTC | its own |
| 36d 8h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 43d 6h | Thu 10 Dec, 16:39 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 34, 28 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 16:39 UTC12d ago | 34 | – | running | 5 |
| Thu 1 Oct, 18:45 UTC FW26d ago | 33 | halved by day 8 | 13.9 days | 5 |
| Thu 17 Sep, 16:55 UTC40d ago | 28 | halved by day 10 | 14.1 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 273 on average | 154 / 200 |
| Rustafied.com - EU Medium - Large | EU · groups of 16+ · biweekly · 150 on average | 44 / 100 |
| Rusty Moose |EU Biweekly| | EU · groups of 12+ · biweekly · 36 on average | 21 / 200 |
| Rustoria.co - EU Medium | EU · groups of 12+ · biweekly · 26 on average | 6 / 200 |
| РОССИЯ#2|КЛАССИКА|ДЛЯ НОВИЧКОВ16.10 | EU · groups of 8+ · biweekly · 21 on average | 7 / 200 |
| Rustopia.gg - EU Medium | EU · groups of 12+ · biweekly · 20 on average | 8 / 200 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does [EU/SWE] Playstar - SOLO - LARGE MAP wipe?
[EU/SWE] Playstar - SOLO - LARGE MAP follows a wipe rhythm of every 4 weeks on Thursday at 16:39 UTC. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The world now in play was created 12 days 17 hours ago. Its tags publish a wipe schedule of every two weeks.
On [EU/SWE] Playstar - SOLO - LARGE MAP, what happens on wipe day?
Across recent wipes the busiest point averaged 32 players. 28 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The fall below half arrived by day 9 when it didn't hold.
Server details
What is the hosting location of [EU/SWE] Playstar - SOLO - LARGE MAP?
In Europe, according to its EU tag, sits [EU/SWE] Playstar - SOLO - LARGE MAP. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 192.121.44.42:28016 is its address.
What Rust build does [EU/SWE] Playstar - SOLO - LARGE MAP run?
Rust network protocol 2635 and build 168909 on Linux is the setup for [EU/SWE] Playstar - SOLO - LARGE MAP. Your game must match the protocol to join, and Steam applies that update.
How reliable is [EU/SWE] Playstar - SOLO - LARGE MAP, and is it online now?
The current status of [EU/SWE] Playstar - SOLO - LARGE MAP is online. About 5 hours ago is when it last restarted, judged by its reported uptime. 100% uptime over the last 7 full days, equal to 168 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
Does [EU/SWE] Playstar - SOLO - LARGE MAP perform well?
Server fps averaged 56 over the last 48 hours, with a floor of 40. At its highest the entity count was 191,530, including buildings, deployables and all else. At its highest, memory use was 4,935 MB. A climbing entity count and low fps are the lag players perceive.
Lists and tags
Which meanings do the tags on [EU/SWE] Playstar - SOLO - LARGE MAP carry?
The game's server browser reads the tags [EU/SWE] Playstar - SOLO - LARGE MAP publishes: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^b (Biweekly): A two-week wipe cycle; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^q (Premium): Entry is limited to players with Rust's premium status; ^o (Oxide): The Oxide (uMod) plugin framework is installed; EU (Europe): Europe is the region it appears under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature [EU/SWE] Playstar - SOLO - LARGE MAP?
Among the Rust Server Analytics lists [EU/SWE] Playstar - SOLO - LARGE MAP fits are: EU Rust servers: live population data, Community Rust servers, live and Vanilla Rust servers. It appears on the server list under the following filters: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Biweekly ^b, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Average players: 10+ on average.
Player numbers
Against other Rust servers, how does [EU/SWE] Playstar - SOLO - LARGE MAP compare?
[EU/SWE] Playstar - SOLO - LARGE MAP holds #922 on seven-day player hours and #397 in Europe, inside the top 4% of the ranked field.
How many players does [EU/SWE] Playstar - SOLO - LARGE MAP carry?
Of 50 slots, 6 are filled on [EU/SWE] Playstar - SOLO - LARGE MAP at this refresh. The seven-day mean is 10 players, against a peak of 26. Across the last 48 hours, 12:00 UTC shows the highest average: 12 players.
Settings
How is [EU/SWE] Playstar - SOLO - LARGE MAP configured, and what rules apply?
Gather rate is not mentioned in the name of [EU/SWE] Playstar - SOLO - LARGE MAP. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. The Community category in the server browser lists it. Oxide plugins are run. Vanilla is its own description: stock Facepunch settings, with no rate changes, kits or extra rules. Entry is limited to players with Rust's premium status. The server runs with VAC, Valve's anti-cheat, enabled.
The map on [EU/SWE] Playstar - SOLO - LARGE MAP: which one is it?
[EU/SWE] Playstar - SOLO - LARGE MAP uses a procedural map of size 5,000 with seed 3587689, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.
How to join
How can a player join [EU/SWE] Playstar - SOLO - LARGE MAP?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 192.121.44.42:28016. Entry is limited to players with Rust's premium status. Find it online at https://discord.com/invite/gxJm7Pv.