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Drill-through Server detail

[EU/SWE] Playstar - SOLO - SMALL MAP

Online EU 192.121.44.41:28016 checked 10m ago

Drill-through
FilterServeris [EU/SWE] Playstar - SOLO - SMALL MAP
Attributes
biweekly wipes vanillaoxidepremium
Last refreshed
Players now 0/ 50
7-day average 0 peak 2
Rank #4,500 top 20% · #1603 in EU
Last wipe 14d ago biweekly schedule
Next wipe 6d 14h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75105:0014:0000:0009:0018:0003:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608005:0014:0000:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 20% of all ranked servers, top 55% in EU. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 6d 14h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak3players, last three wipes
crowd held50%else halves by day 3

Coming wipes

InWhen, UTCKind
6d 14hThu 5 Nov, 19:00 UTCFW force wipe
13d 12hThu 12 Nov, 16:41 UTCits own
34d 14hThu 3 Dec, 19:00 UTCFW force wipe
41d 12hThu 10 Dec, 16:41 UTCits own

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 17 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 16:41 UTC14d ago 2 – running 0
Thu 1 Oct, 18:49 UTC FW28d ago 3 halved by day 3 13.9 days 0
Thu 17 Sep, 16:48 UTC42d ago 4 held half 14.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 258 on average 285 / 300
Rustafied.com - EU Medium - Large EU · groups of 16+ · biweekly · 141 on average 105 / 250
Rusty Moose |EU Biweekly| EU · groups of 12+ · biweekly · 66 on average 153 / 200
Rustoria.co - EU Medium EU · groups of 12+ · biweekly · 45 on average 67 / 200
Rustopia.gg - EU Medium EU · groups of 12+ · biweekly · 42 on average 95 / 200
Rustafied.com - EU Medium - Small EU · groups of 16+ · biweekly · 25 on average 39 / 100

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for [EU/SWE] Playstar - SOLO - SMALL MAP: what is it?

[EU/SWE] Playstar - SOLO - SMALL MAP follows a wipe rhythm of every 4 weeks on Thursday at 16:41 UTC. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 14 days 11 hours ago the current world was made. A wipe every two weeks is stated in its tags.

Wipe day on [EU/SWE] Playstar - SOLO - SMALL MAP: what should you expect?

Across recent wipes the busiest point averaged 3 players. The highest player count on the latest wipe arrived 17 hours in. Recent wipes held the crowd above half that peak until the next wipe in 50% of cases. By day 3 it had fallen below half where the hold failed.

Server

Which location hosts [EU/SWE] Playstar - SOLO - SMALL MAP?

The EU tag on [EU/SWE] Playstar - SOLO - SMALL MAP lists it in Europe. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 192.121.44.41:28016.

What Rust build does [EU/SWE] Playstar - SOLO - SMALL MAP run?

Rust network protocol 2635 and build 168909 on Linux is the setup for [EU/SWE] Playstar - SOLO - SMALL MAP. Joining requires the same protocol on your game; Steam handles the update.

How reliable is [EU/SWE] Playstar - SOLO - SMALL MAP, and is it online now?

[EU/SWE] Playstar - SOLO - SMALL MAP reports online at the current check. About 26 minutes ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 167 were up: 99%. 13 September 2026 is when Rust Server Analytics first recorded it.

Is performance on [EU/SWE] Playstar - SOLO - SMALL MAP stable?

Server fps averaged 36 over the last 48 hours, with a floor of 23. Entity count reached 46,241, covering buildings, deployables and the rest of the world. At its highest, memory use was 1,990 MB. A climbing entity count and low fps are the lag players perceive.

Lists and tags

What do [EU/SWE] Playstar - SOLO - SMALL MAP's tags stand for?

gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Player slots: 50; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^b (Biweekly): Every two weeks the server wipes; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^q (Premium): Entry is limited to players with Rust's premium status; ^o (Oxide): It runs Oxide (uMod) for plugins; EU (Europe): Europe is the region it appears under in the browser are the tags [EU/SWE] Playstar - SOLO - SMALL MAP publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature [EU/SWE] Playstar - SOLO - SMALL MAP?

These Rust Server Analytics lists include [EU/SWE] Playstar - SOLO - SMALL MAP: EU Rust servers: live population data, Community Rust servers, live and Vanilla Rust servers. On the server list, the filters that return it are: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Biweekly ^b, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Player numbers

Against other Rust servers, how does [EU/SWE] Playstar - SOLO - SMALL MAP compare?

Ranked on seven-day player hours, [EU/SWE] Playstar - SOLO - SMALL MAP is #4,500 overall and #1,603 in Europe, within the top 20% of ranked servers.

At what level does [EU/SWE] Playstar - SOLO - SMALL MAP run its population?

Population at the current refresh: 0 players on [EU/SWE] Playstar - SOLO - SMALL MAP, against 50 slots. Seven-day figures: an average of 0 players and a peak of 2. The 48-hour peak window is 22:00 UTC, at an average of 1 players.

Settings

What settings and rules does [EU/SWE] Playstar - SOLO - SMALL MAP use?

The name of [EU/SWE] Playstar - SOLO - SMALL MAP does not state a gather rate. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. Plugins from Oxide are in use. The server's own label is vanilla: stock Facepunch settings, with no rate changes, kits or extra rules. Entry is limited to players with Rust's premium status. Anti-cheat status: VAC on.

The map on [EU/SWE] Playstar - SOLO - SMALL MAP: which one is it?

A procedural map of size 3,000 with seed 58817882, generated by the game, runs on [EU/SWE] Playstar - SOLO - SMALL MAP. Size and seed fix the map, so a RustMaps view is available from this page.

How to join

How do you connect to [EU/SWE] Playstar - SOLO - SMALL MAP?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 192.121.44.41:28016. Entry is limited to players with Rust's premium status. Find it online at https://discord.com/invite/gxJm7Pv.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,^v,EU,gmrust,cs168909,^q,ts8,^o

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Player slots: 50.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Difficulty

^v
Vanilla Stock Facepunch settings, with no rate changes, kits or extra rules.

Mods and access

^q
Premium Entry is limited to players with Rust's premium status.
^o
Oxide It runs Oxide (uMod) for plugins.

Region

EU
Europe Europe is the region it appears under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.