[EU/SWE] Playstar - SOLO - SMALL MAP
Online EU 192.121.44.41:28016 checked 10m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 20% of all ranked servers, top 55% in EU. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UTC, in 6d 14h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 6d 14h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 13d 12h | Thu 12 Nov, 16:41 UTC | its own |
| 34d 14h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 41d 12h | Thu 10 Dec, 16:41 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 17 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 16:41 UTC14d ago | 2 | – | running | 0 |
| Thu 1 Oct, 18:49 UTC FW28d ago | 3 | halved by day 3 | 13.9 days | 0 |
| Thu 17 Sep, 16:48 UTC42d ago | 4 | held half | 14.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 258 on average | 285 / 300 |
| Rustafied.com - EU Medium - Large | EU · groups of 16+ · biweekly · 141 on average | 105 / 250 |
| Rusty Moose |EU Biweekly| | EU · groups of 12+ · biweekly · 66 on average | 153 / 200 |
| Rustoria.co - EU Medium | EU · groups of 12+ · biweekly · 45 on average | 67 / 200 |
| Rustopia.gg - EU Medium | EU · groups of 12+ · biweekly · 42 on average | 95 / 200 |
| Rustafied.com - EU Medium - Small | EU · groups of 16+ · biweekly · 25 on average | 39 / 100 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for [EU/SWE] Playstar - SOLO - SMALL MAP: what is it?
[EU/SWE] Playstar - SOLO - SMALL MAP follows a wipe rhythm of every 4 weeks on Thursday at 16:41 UTC. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 14 days 11 hours ago the current world was made. A wipe every two weeks is stated in its tags.
Wipe day on [EU/SWE] Playstar - SOLO - SMALL MAP: what should you expect?
Across recent wipes the busiest point averaged 3 players. The highest player count on the latest wipe arrived 17 hours in. Recent wipes held the crowd above half that peak until the next wipe in 50% of cases. By day 3 it had fallen below half where the hold failed.
Server
Which location hosts [EU/SWE] Playstar - SOLO - SMALL MAP?
The EU tag on [EU/SWE] Playstar - SOLO - SMALL MAP lists it in Europe. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 192.121.44.41:28016.
What Rust build does [EU/SWE] Playstar - SOLO - SMALL MAP run?
Rust network protocol 2635 and build 168909 on Linux is the setup for [EU/SWE] Playstar - SOLO - SMALL MAP. Joining requires the same protocol on your game; Steam handles the update.
How reliable is [EU/SWE] Playstar - SOLO - SMALL MAP, and is it online now?
[EU/SWE] Playstar - SOLO - SMALL MAP reports online at the current check. About 26 minutes ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 167 were up: 99%. 13 September 2026 is when Rust Server Analytics first recorded it.
Is performance on [EU/SWE] Playstar - SOLO - SMALL MAP stable?
Server fps averaged 36 over the last 48 hours, with a floor of 23. Entity count reached 46,241, covering buildings, deployables and the rest of the world. At its highest, memory use was 1,990 MB. A climbing entity count and low fps are the lag players perceive.
Lists and tags
What do [EU/SWE] Playstar - SOLO - SMALL MAP's tags stand for?
gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Player slots: 50; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^b (Biweekly): Every two weeks the server wipes; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^q (Premium): Entry is limited to players with Rust's premium status; ^o (Oxide): It runs Oxide (uMod) for plugins; EU (Europe): Europe is the region it appears under in the browser are the tags [EU/SWE] Playstar - SOLO - SMALL MAP publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature [EU/SWE] Playstar - SOLO - SMALL MAP?
These Rust Server Analytics lists include [EU/SWE] Playstar - SOLO - SMALL MAP: EU Rust servers: live population data, Community Rust servers, live and Vanilla Rust servers. On the server list, the filters that return it are: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Biweekly ^b, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Player numbers
Against other Rust servers, how does [EU/SWE] Playstar - SOLO - SMALL MAP compare?
Ranked on seven-day player hours, [EU/SWE] Playstar - SOLO - SMALL MAP is #4,500 overall and #1,603 in Europe, within the top 20% of ranked servers.
At what level does [EU/SWE] Playstar - SOLO - SMALL MAP run its population?
Population at the current refresh: 0 players on [EU/SWE] Playstar - SOLO - SMALL MAP, against 50 slots. Seven-day figures: an average of 0 players and a peak of 2. The 48-hour peak window is 22:00 UTC, at an average of 1 players.
Settings
What settings and rules does [EU/SWE] Playstar - SOLO - SMALL MAP use?
The name of [EU/SWE] Playstar - SOLO - SMALL MAP does not state a gather rate. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. Plugins from Oxide are in use. The server's own label is vanilla: stock Facepunch settings, with no rate changes, kits or extra rules. Entry is limited to players with Rust's premium status. Anti-cheat status: VAC on.
The map on [EU/SWE] Playstar - SOLO - SMALL MAP: which one is it?
A procedural map of size 3,000 with seed 58817882, generated by the game, runs on [EU/SWE] Playstar - SOLO - SMALL MAP. Size and seed fix the map, so a RustMaps view is available from this page.
How to join
How do you connect to [EU/SWE] Playstar - SOLO - SMALL MAP?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 192.121.44.41:28016. Entry is limited to players with Rust's premium status. Find it online at https://discord.com/invite/gxJm7Pv.