[EU/SWE] Playstar - TRIO - LARGE
Online EU 192.121.44.103:28016 checked 12m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 21% of all ranked servers, top 56% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 16:47 UTC, in 1d 14h. Its weekly schedule tag · low confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 1d 14h | Thu 29 Oct, 16:47 UTC | its own |
| 8d 16h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 15d 14h | Thu 12 Nov, 16:47 UTC | its own |
| 22d 14h | Thu 19 Nov, 16:47 UTC | its own |
| 29d 14h | Thu 26 Nov, 16:47 UTC | its own |
| 36d 16h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 43d 14h | Thu 10 Dec, 16:47 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 16:47 UTC12d ago | 2 | – | running | 0 |
| Fri 2 Oct, 01:43 UTC26d ago | 2 | held half | 13.6 days | 0 |
| Thu 17 Sep, 16:49 UTC40d ago | 3 | halved by day 3 | 14.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 527 on average | 270 / 350 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 331 on average | 24 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 329 on average | 34 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 264 on average | 48 / 100 |
| Rustafied.com - EU Main | EU · groups of 16+ · weekly · 231 on average | 16 / 100 |
| Magic Rust — Main | Kлaccикa x1 | Pyccкий | EU · groups of 100+ · 1x · weekly · 213 on average | 27 / 100 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does [EU/SWE] Playstar - TRIO - LARGE wipe?
The prediction follows its tag, because too few of [EU/SWE] Playstar - TRIO - LARGE's wipes are on record to confirm the schedule. A wipe is scheduled for Thursday 29 October at 16:47 UTC, according to this server's cycle. The current world dates from 12 days 9 hours. A weekly wipe schedule is published in its tags.
Wipe day on [EU/SWE] Playstar - TRIO - LARGE: what should you expect?
Recent wipes averaged a busiest count of 2 players. 2 hours after the latest wipe the crowd peaked. Above half that peak until the next wipe held in 50% of recent wipes. In the other cases the crowd dropped below half by day 3.
Server
Which location hosts [EU/SWE] Playstar - TRIO - LARGE?
Its EU tag puts [EU/SWE] Playstar - TRIO - LARGE in Europe. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 192.121.44.103:28016 is its address.
What Rust build does [EU/SWE] Playstar - TRIO - LARGE run?
On Linux, [EU/SWE] Playstar - TRIO - LARGE runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.
How reliable is [EU/SWE] Playstar - TRIO - LARGE, and is it online now?
The current status of [EU/SWE] Playstar - TRIO - LARGE is online. About 21 hours ago is when it last restarted, judged by its reported uptime. 100% uptime over the last 7 full days, equal to 168 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
Does [EU/SWE] Playstar - TRIO - LARGE perform well?
Over 48 hours the average held at 56 server fps, and the minimum was 45. Buildings, deployables and all other world objects brought the entity total to 145,951. Peak memory was 4,351 MB. A climbing entity count and low fps are the lag players perceive.
Tags
What do [EU/SWE] Playstar - TRIO - LARGE's tags stand for?
The game's server browser reads the tags [EU/SWE] Playstar - TRIO - LARGE publishes: gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): 100 slots in total; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^w (Weekly): Wipes run on a weekly cycle; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^q (Premium): Rust premium status is required to join; ^o (Oxide): It runs Oxide (uMod) for plugins; EU (Europe): Europe is the region it appears under in the browser. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature [EU/SWE] Playstar - TRIO - LARGE?
Among the Rust Server Analytics lists [EU/SWE] Playstar - TRIO - LARGE fits are: EU Rust servers: live population data, Community Rust servers, live and Vanilla Rust servers. On the server list, the filters that return it are: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Weekly ^w, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
Population
What position does [EU/SWE] Playstar - TRIO - LARGE hold in the server rankings?
For player hours over the last seven days, [EU/SWE] Playstar - TRIO - LARGE places #4,640 globally and #1,622 in Europe, in the top 21% of all ranked servers.
How many players does [EU/SWE] Playstar - TRIO - LARGE carry?
Population at the current refresh: 0 players on [EU/SWE] Playstar - TRIO - LARGE, against 100 slots. Seven-day figures: an average of 0 players and a peak of 3. The 48-hour peak window is 06:00 UTC, at an average of 1 players.
Settings
How is [EU/SWE] Playstar - TRIO - LARGE configured, and what rules apply?
No gather rate is given in the name of [EU/SWE] Playstar - TRIO - LARGE. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. Plugins from Oxide are in use. The server's own label is vanilla: facepunch's game unchanged: no altered rates, kits or rules. Rust premium status is required to join. Anti-cheat status: VAC on.
What is the map for [EU/SWE] Playstar - TRIO - LARGE?
The game generates a procedural map of size 5,000 with seed 469673 for [EU/SWE] Playstar - TRIO - LARGE. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Connection
How can a player join [EU/SWE] Playstar - TRIO - LARGE?
In the Rust console (F1), enter client.connect 192.121.44.103:28016. Launch Rust on this page also works, opening Rust through Steam and connecting you. Rust premium status is required to join. Find it online at https://discord.com/invite/gxJm7Pv.