Rust Server Analytics 42,799 players11,664 servers
All servers
Drill-through Server detail

[EU/SWE] Playstar - TRIO - LARGE

Online EU 192.121.44.103:28016 checked 12m ago

Drill-through
FilterServeris [EU/SWE] Playstar - TRIO - LARGE
Attributes
weekly wipes vanillaoxidepremium
Last refreshed
Players now 0/ 100
7-day average 0 peak 3
Rank #4,640 top 21% · #1622 in EU
Last wipe 12d ago weekly schedule
Next wipe 1d 14h Thu 29 Oct, 16:47 UTC
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.511.5203:0012:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608003:0012:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 21% of all ranked servers, top 56% in EU. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 16:47 UTC, in 1d 14h. Its weekly schedule tag · low confidence

usual gap14 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 3

Coming wipes

InWhen, UTCKind
1d 14hThu 29 Oct, 16:47 UTCits own
8d 16hThu 5 Nov, 19:00 UTCFW force wipe
15d 14hThu 12 Nov, 16:47 UTCits own
22d 14hThu 19 Nov, 16:47 UTCits own
29d 14hThu 26 Nov, 16:47 UTCits own
36d 16hThu 3 Dec, 19:00 UTCFW force wipe
43d 14hThu 10 Dec, 16:47 UTCits own

The first 48 hours of its last wipes

Thu 15 OctFri 2 OctThu 17 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 16:47 UTC12d ago 2 – running 0
Fri 2 Oct, 01:43 UTC26d ago 2 held half 13.6 days 0
Thu 17 Sep, 16:49 UTC40d ago 3 halved by day 3 14.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 527 on average 270 / 350
Rustoria.co - EU Main EU · groups of 16+ · weekly · 331 on average 24 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 329 on average 34 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 264 on average 48 / 100
Rustafied.com - EU Main EU · groups of 16+ · weekly · 231 on average 16 / 100
Magic Rust — Main | Kлaccикa x1 | Pyccкий EU · groups of 100+ · 1x · weekly · 213 on average 27 / 100

Quick answers

from the figures on this page

Wipe cycle

On what cycle does [EU/SWE] Playstar - TRIO - LARGE wipe?

The prediction follows its tag, because too few of [EU/SWE] Playstar - TRIO - LARGE's wipes are on record to confirm the schedule. A wipe is scheduled for Thursday 29 October at 16:47 UTC, according to this server's cycle. The current world dates from 12 days 9 hours. A weekly wipe schedule is published in its tags.

Wipe day on [EU/SWE] Playstar - TRIO - LARGE: what should you expect?

Recent wipes averaged a busiest count of 2 players. 2 hours after the latest wipe the crowd peaked. Above half that peak until the next wipe held in 50% of recent wipes. In the other cases the crowd dropped below half by day 3.

Server

Which location hosts [EU/SWE] Playstar - TRIO - LARGE?

Its EU tag puts [EU/SWE] Playstar - TRIO - LARGE in Europe. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 192.121.44.103:28016 is its address.

What Rust build does [EU/SWE] Playstar - TRIO - LARGE run?

On Linux, [EU/SWE] Playstar - TRIO - LARGE runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.

How reliable is [EU/SWE] Playstar - TRIO - LARGE, and is it online now?

The current status of [EU/SWE] Playstar - TRIO - LARGE is online. About 21 hours ago is when it last restarted, judged by its reported uptime. 100% uptime over the last 7 full days, equal to 168 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Does [EU/SWE] Playstar - TRIO - LARGE perform well?

Over 48 hours the average held at 56 server fps, and the minimum was 45. Buildings, deployables and all other world objects brought the entity total to 145,951. Peak memory was 4,351 MB. A climbing entity count and low fps are the lag players perceive.

Tags

What do [EU/SWE] Playstar - TRIO - LARGE's tags stand for?

The game's server browser reads the tags [EU/SWE] Playstar - TRIO - LARGE publishes: gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): 100 slots in total; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^w (Weekly): Wipes run on a weekly cycle; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^q (Premium): Rust premium status is required to join; ^o (Oxide): It runs Oxide (uMod) for plugins; EU (Europe): Europe is the region it appears under in the browser. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature [EU/SWE] Playstar - TRIO - LARGE?

Among the Rust Server Analytics lists [EU/SWE] Playstar - TRIO - LARGE fits are: EU Rust servers: live population data, Community Rust servers, live and Vanilla Rust servers. On the server list, the filters that return it are: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Weekly ^w, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.

Population

What position does [EU/SWE] Playstar - TRIO - LARGE hold in the server rankings?

For player hours over the last seven days, [EU/SWE] Playstar - TRIO - LARGE places #4,640 globally and #1,622 in Europe, in the top 21% of all ranked servers.

How many players does [EU/SWE] Playstar - TRIO - LARGE carry?

Population at the current refresh: 0 players on [EU/SWE] Playstar - TRIO - LARGE, against 100 slots. Seven-day figures: an average of 0 players and a peak of 3. The 48-hour peak window is 06:00 UTC, at an average of 1 players.

Settings

How is [EU/SWE] Playstar - TRIO - LARGE configured, and what rules apply?

No gather rate is given in the name of [EU/SWE] Playstar - TRIO - LARGE. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. Plugins from Oxide are in use. The server's own label is vanilla: facepunch's game unchanged: no altered rates, kits or rules. Rust premium status is required to join. Anti-cheat status: VAC on.

What is the map for [EU/SWE] Playstar - TRIO - LARGE?

The game generates a procedural map of size 5,000 with seed 469673 for [EU/SWE] Playstar - TRIO - LARGE. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

How can a player join [EU/SWE] Playstar - TRIO - LARGE?

In the Rust console (F1), enter client.connect 192.121.44.103:28016. Launch Rust on this page also works, opening Rust through Steam and connecting you. Rust premium status is required to join. Find it online at https://discord.com/invite/gxJm7Pv.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^w,^v,EU,gmrust,cs168909,^q,ts8,^o

Game

gmrust
Game mode Rust survival, standard ruleset.
mp100
Max players 100 slots in total.
ts8
Group limit Default team size of 8.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Build number 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Wipe schedule

^w
Weekly Wipes run on a weekly cycle.

Difficulty

^v
Vanilla Facepunch's game unchanged: no altered rates, kits or rules.

Mods and access

^q
Premium Rust premium status is required to join.
^o
Oxide It runs Oxide (uMod) for plugins.

Region

EU
Europe Europe is the region it appears under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.