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Drill-through Server detail

Test player

Offline 191.95.166.236:28015 checked 7d ago

Drill-through
FilterServeris Test player
Attributes
Last refreshed
Players now 1/ 1
7-day average 1 peak 1
Rank #13,064 top 59%
Last wipe 7d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 100% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k18 Oct20 Oct22 Oct23 Oct25 Oct27 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.7 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Tue 20 OctMon 19 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 13:02 UTC7d ago 1 – running 1
Mon 19 Oct, 19:31 UTC8d ago 1 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 508 on average 667 / 750
Rustoria.co - EU Main EU · groups of 16+ · weekly · 343 on average 50 / 250
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 339 on average 87 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 315 on average 370 / 450
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 280 on average 179 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 260 on average 162 / 250

Quick answers

from the figures on this page

Wipe data

On what cycle does Test player wipe?

The rhythm of Test player cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 7 days 8 hours ago the current world was made.

Wipe day on Test player: what should you expect?

Recent wipes averaged a busiest count of 1 players. Peak population for the latest wipe came 0 hours after it began.

Server

What is the hosting location of Test player?

No region appears in what Test player publishes. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 191.95.166.236:28015.

Which Rust version is Test player on?

Rust network protocol 2634 and build 167781 on Windows is the setup for Test player. The protocol has to match before you can join; Steam updates it automatically.

What uptime does Test player show, and is it up?

Last seen 7 days 3 hours ago, Test player now reports offline. Uptime over the last full days (7) was 3%, or 5 of 168 hours. The first sighting of it by Rust Server Analytics was on 18 October 2026.

Tags

How should the tags on Test player be read?

The game's server browser reads the tags Test player publishes: gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): Player slots: 1; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Joining needs your game on protocol 2634; cs167781 (Build): Build number 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature Test player?

The following Rust Server Analytics lists count Test player among their servers: Community Rust servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Against other Rust servers, how does Test player compare?

The seven-day player-hours rank for Test player is #13,064, inside the top 59% of all ranked servers.

At what level does Test player run its population?

The last sighting of Test player was 7 days 3 hours ago; it is offline at this refresh. The seven-day mean is 1 players, against a peak of 1.

Settings

How is Test player configured, and what rules apply?

The name of Test player does not state a gather rate. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for Test player?

The game generates a procedural map for Test player.

How to join

How do you connect to Test player?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 191.95.166.236:28015.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp1
Max players Player slots: 1.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Joining needs your game on protocol 2634.
cs167781
Build Build number 167781.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.