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Drill-through Server detail

GGG CODE RED

Offline 190.56.195.222:28015 checked 7d ago

Drill-through
FilterServeris GGG CODE RED
Attributes
Last refreshed
Players now 1/ 10
7-day average 1 peak 1
Rank #13,619 top 61%
Last wipe 11d ago no schedule published
Next wipe – no wipe seen yet
Capacity 10% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct20 Oct22 Oct25 Oct27 Oct29 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 499 on average 131 / 250
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 161 / 200
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 283 on average 534 / 575
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average 30 / 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 604 / 650
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 248 on average 488 / 525

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for GGG CODE RED: what is it?

The rhythm of GGG CODE RED cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 11 days 11 hours ago.

Server details

In which region does GGG CODE RED sit?

A region is not published by GGG CODE RED. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 190.56.195.222:28015.

What Rust build does GGG CODE RED run?

The platform is Windows, with Rust network protocol 2634 and build 167781 running on GGG CODE RED. Joining requires the same protocol on your game; Steam handles the update.

What uptime does GGG CODE RED show, and is it up?

Last seen 7 days 19 hours ago, GGG CODE RED now reports offline. 2% uptime over the last 7 full days, equal to 3 of 168 hours. 18 October 2026 is when Rust Server Analytics first recorded it.

Tags

What do GGG CODE RED's tags stand for?

gmvanilla (Game mode): Vanilla ruleset survival; mp10 (Max players): Player slots: 10; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set are the tags GGG CODE RED publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does GGG CODE RED appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include GGG CODE RED: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

What position does GGG CODE RED hold in the server rankings?

On player hours over seven days, GGG CODE RED ranks #13,619, within the top 61% of ranked servers.

At what level does GGG CODE RED run its population?

The last sighting of GGG CODE RED was 7 days 19 hours ago; it is offline at this refresh. The seven-day mean is 1 players, against a peak of 1.

Map and rules

How is GGG CODE RED configured, and what rules apply?

The name of GGG CODE RED does not state a gather rate. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. Community is its listing; it is a community server. Anti-cheat status: VAC on.

What is the map for GGG CODE RED?

GGG CODE RED uses a procedural map, which the game generates.

Connection

How do you connect to GGG CODE RED?

In the Rust console (F1), enter client.connect 190.56.195.222:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode Vanilla ruleset survival.
mp10
Max players Player slots: 10.
ts8
Group limit Default team size of 8.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.