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Drill-through Server detail

Local_Test

Offline 190.114.39.185:28015 checked 41d ago

Drill-through
FilterServeris Local_Test
Attributes
Last refreshed
Players now 0/ 10
7-day average 0 peak –
Rank #15,420 no region published
Last wipe 41d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep25 Sep

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average 454 / 500
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 440 / 475
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 286 on average 928 / 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average 59 / 100
Rustoria.co - EU Main EU · groups of 16+ · weekly · 270 on average 989 / 1000
Rustoria.co - US Main NA · groups of 16+ · weekly · 236 on average 22 / 250

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for Local_Test: what is it?

The rhythm of Local_Test cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 41 days 12 hours ago.

Server details

In which region does Local_Test sit?

No region appears in what Local_Test publishes. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 190.114.39.185:28015.

Which Rust version is Local_Test on?

The platform is Windows, with Rust network protocol 2633 and build 164530 running on Local_Test. Joining requires the same protocol on your game; Steam handles the update.

Is Local_Test up, and how steady is its uptime?

The current status is offline for Local_Test, with the last sighting 41 days 11 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. The first sighting of it by Rust Server Analytics was on 18 September 2026.

Lists and tags

How should the tags on Local_Test be read?

The game's server browser reads the tags Local_Test publishes: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Joining needs your game on protocol 2633; cs164530 (Build): Build number 164530; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature Local_Test?

The following Rust Server Analytics lists count Local_Test among their servers: Community Rust servers, live. It appears on the server list under the following filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does Local_Test sit among Rust servers?

On player hours over seven days, Local_Test ranks #15,420, within the top – of ranked servers.

How many players does Local_Test carry?

No response from Local_Test at the latest check, with a last sighting 41 days 11 hours ago.

Settings

How is Local_Test configured, and what rules apply?

No gather rate is given in the name of Local_Test. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser, it appears under Community. Anti-cheat status: VAC off.

The map on Local_Test: which one is it?

A procedural map, generated by the game, runs on Local_Test.

How to join

How can a player join Local_Test?

In the Rust console (F1), enter client.connect 190.114.39.185:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp10
Max players 10 slots in total.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol Joining needs your game on protocol 2633.
cs164530
Build Build number 164530.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.