Building
Online SA 190.102.40.72:25713 checked 13m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 85% in SA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 30 October, 07:09 UTC, in 22h. Its biweekly schedule tag · low confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 22h | Fri 30 Oct, 07:09 UTC | its own |
| 7d 10h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 14d 22h | Fri 13 Nov, 07:09 UTC | its own |
| 28d 22h | Fri 27 Nov, 07:09 UTC | its own |
| 35d 10h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 42d 22h | Fri 11 Dec, 07:09 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 07:09 UTC27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [LATAM] LUNARUST BUILD | Creativo | SA · groups of 8+ · 6 on average | 0 / 36 |
| [BR/LATAM] Evolution - Sandbox | Creative | Build | Noclip | SA · groups of 8+ · 4 on average | 0 / 50 |
| 可爱-1000倍PVE-不掉-突袭-养殖-僵尸-无限耐久 | EA · groups of 8+ · biweekly · 1 on average | 4 / 100 |
| 半萌·1000倍PVE不掉-无限耐久-据点-僵尸-养殖 | EA · groups of 8+ · biweekly · 1 on average | 1 / 100 |
| [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | EU · groups of 8+ · 116 on average | 55 / 999 |
| [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 91 on average | 33 / 999 |
Quick answers
from the figures on this pageWipe data
On what cycle does Building wipe?
The tag sets the prediction: too few of Building's wipes are on record to confirm its schedule. Friday 30 October at 07:09 UTC is the date the next wipe falls on. The world now in play was created 27 days 1 hours ago. Its tags publish a wipe schedule of every two weeks.
Wipe day on Building: what should you expect?
The average busiest count over recent wipes is 0 players. 0 hours after the latest wipe the crowd peaked.
Server
What is the hosting location of Building?
Its SA tag puts Building in South America. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 190.102.40.72:25713 is its address.
Which Rust version is Building on?
On Linux, Building runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.
How reliable is Building, and is it online now?
The current status of Building is online. About 22 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 99%, or 167 of 168 hours. 23 September 2026 is when Rust Server Analytics first recorded it.
Is performance on Building stable?
Server fps averaged 60 over the last 48 hours, with a floor of 59. At its highest the entity count was 30,925, including buildings, deployables and all else. Memory use reached 1,967 MB at peak. Players experience lag as low fps combined with a rising entity count.
Lists and tags
Which meanings do the tags on Building carry?
The game's server browser reads the tags Building publishes: gmvanilla (Game mode): The vanilla survival format; mp2 (Max players): Capacity of 2 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^b (Biweekly): A two-week wipe cycle; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): It runs Carbon for plugins; SA (South America): The server browser files it under South America. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does Building appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count Building among their servers: Modded Rust servers: live data and Rust build and creative servers. It appears on the server list under the following filters: Region: South America; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.
Player numbers
Where does Building sit among Rust servers?
Building holds #15,338 on seven-day player hours and #203 in South America, inside the top 69% of the ranked field.
How many players does Building carry?
Of 2 slots, 0 are filled on Building at this refresh. The seven-day mean for this server is 0 players.
Settings
What settings and rules does Building use?
The name of Building does not state a gather rate. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. Carbon plugins are run. Its self-description is vanilla: nothing altered from Facepunch's release: rates, kits and rules are stock. Anti-cheat status: VAC on.
What is the map for Building?
The game generates a procedural map of size 2,500 with seed 1 for Building. Because size and seed determine the map, it can be viewed on RustMaps via this page.
How to join
What is the way onto Building?
In the Rust console (F1), enter client.connect 190.102.40.72:25713. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://reishosting.com.br/ is its website.