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Drill-through Server detail

Local Rust Networking Research

Offline 189.192.47.247:28115 checked 14d ago

Drill-through
FilterServeris Local Rust Networking Research
Attributes
Last refreshed
Players now 0/ 4
7-day average 0 peak –
Rank #15,106 top 70%
Last wipe 14d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct16 Oct18 Oct19 Oct21 Oct22 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 512 on average 329 / 375
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average 435 / 475
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 280 on average 963 / 1000
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average 53 / 100
eulongtest (private perf box) EU · groups of 14+ · monthly · 267 on average 480 / 8
Rustoria.co - EU Main EU · groups of 16+ · weekly · 265 on average 979 / 1000

Quick answers

from the figures on this page

Wipe data

The wipe schedule for Local Rust Networking Research: what is it?

The rhythm of Local Rust Networking Research cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 14 days 3 hours ago.

Server

Which location hosts Local Rust Networking Research?

No region is published by Local Rust Networking Research. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 189.192.47.247:28115 is its address.

What Rust build does Local Rust Networking Research run?

On Windows, Local Rust Networking Research runs Rust network protocol 2634 and build 167781. Your game must match the protocol to join, and Steam applies that update.

What uptime does Local Rust Networking Research show, and is it up?

Offline at this refresh: Local Rust Networking Research, last seen 14 days 4 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 15 October 2026.

Lists and tags

How should the tags on Local Rust Networking Research be read?

The game's server browser reads the tags Local Rust Networking Research publishes: gmrust (Game mode): Survival in the standard Rust format; mp4 (Max players): Player slots: 4; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167781 (Build): Build number 167781; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature Local Rust Networking Research?

Among the Rust Server Analytics lists Local Rust Networking Research fits are: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Against other Rust servers, how does Local Rust Networking Research compare?

The seven-day player-hours rank for Local Rust Networking Research is #15,106, inside the top 70% of all ranked servers.

At what level does Local Rust Networking Research run its population?

Local Rust Networking Research is offline at this refresh; the last contact was 14 days 4 hours ago.

Settings

What settings and rules does Local Rust Networking Research use?

The name of Local Rust Networking Research does not state a gather rate. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Community category in the server browser lists it. VAC, Valve's anti-cheat, is enabled.

What is the map for Local Rust Networking Research?

Local Rust Networking Research uses a procedural map, which the game generates.

How to join

What is the way onto Local Rust Networking Research?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 189.192.47.247:28115.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp4
Max players Player slots: 4.
ts8
Group limit Default team size of 8.
v2634
Protocol Protocol 2634 is required: your game must match to connect.
cs167781
Build Build number 167781.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.