Local Rust Networking Research
Offline 189.192.47.247:28115 checked 14d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 512 on average | 329 / 375 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 435 / 475 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 280 on average | 963 / 1000 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 53 / 100 |
| eulongtest (private perf box) | EU · groups of 14+ · monthly · 267 on average | 480 / 8 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 265 on average | 979 / 1000 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for Local Rust Networking Research: what is it?
The rhythm of Local Rust Networking Research cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The world now in play was created 14 days 3 hours ago.
Server
Which location hosts Local Rust Networking Research?
No region is published by Local Rust Networking Research. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 189.192.47.247:28115 is its address.
What Rust build does Local Rust Networking Research run?
On Windows, Local Rust Networking Research runs Rust network protocol 2634 and build 167781. Your game must match the protocol to join, and Steam applies that update.
What uptime does Local Rust Networking Research show, and is it up?
Offline at this refresh: Local Rust Networking Research, last seen 14 days 4 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. The first sighting of it by Rust Server Analytics was on 15 October 2026.
Lists and tags
How should the tags on Local Rust Networking Research be read?
The game's server browser reads the tags Local Rust Networking Research publishes: gmrust (Game mode): Survival in the standard Rust format; mp4 (Max players): Player slots: 4; ts8 (Group limit): Default team size of 8; v2634 (Protocol): Protocol 2634 is required: your game must match to connect; cs167781 (Build): Build number 167781; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature Local Rust Networking Research?
Among the Rust Server Analytics lists Local Rust Networking Research fits are: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Against other Rust servers, how does Local Rust Networking Research compare?
The seven-day player-hours rank for Local Rust Networking Research is #15,106, inside the top 70% of all ranked servers.
At what level does Local Rust Networking Research run its population?
Local Rust Networking Research is offline at this refresh; the last contact was 14 days 4 hours ago.
Settings
What settings and rules does Local Rust Networking Research use?
The name of Local Rust Networking Research does not state a gather rate. The default group cap of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Community category in the server browser lists it. VAC, Valve's anti-cheat, is enabled.
What is the map for Local Rust Networking Research?
Local Rust Networking Research uses a procedural map, which the game generates.
How to join
What is the way onto Local Rust Networking Research?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 189.192.47.247:28115.