Squad 67
Offline 188.32.107.119:28015 checked 2d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 20:45 UTC2d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 513 on average | 527 / 550 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 437 / 450 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 59 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 63 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 56 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 238 on average | 163 / 200 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for Squad 67: what is it?
Too few wipes on record for Squad 67 to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 2 days 16 hours.
On Squad 67, what happens on wipe day?
The average busiest count over recent wipes is 1 players. 4 hours after the latest wipe the crowd peaked.
Server details
Which location hosts Squad 67?
No region is published by Squad 67. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 188.32.107.119:28015.
What Rust build does Squad 67 run?
Rust network protocol 2635 and build 168909 on Windows is the setup for Squad 67. Your game must match the protocol to join, and Steam applies that update.
Is Squad 67 up, and how steady is its uptime?
Last seen 2 days 12 hours ago, Squad 67 now reports offline. Uptime over the last full days (2) was 2%, or 1 of 48 hours. The first sighting of it by Rust Server Analytics was on 26 October 2026.
Tags
How should the tags on Squad 67 be read?
Tags from Squad 67, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp3 (Max players): 3 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does Squad 67 appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count Squad 67 among their servers: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
Against other Rust servers, how does Squad 67 compare?
Player hours for the last seven days place Squad 67 at #13,076, in the top 59% of the ranked field.
At what level does Squad 67 run its population?
No response from Squad 67 at the latest check, with a last sighting 2 days 12 hours ago. The seven-day mean is 0 players, against a peak of 1.
Map and rules
How is Squad 67 configured, and what rules apply?
The name of Squad 67 does not state a gather rate. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Community category in the server browser lists it. VAC, Valve's anti-cheat, is enabled.
What is the map for Squad 67?
The game generates a procedural map of size 4,250 with seed 1289664818 for Squad 67. Because size and seed determine the map, it can be viewed on RustMaps via this page.
How to join
How can a player join Squad 67?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 188.32.107.119:28015.