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Drill-through Server detail

Squad 67

Offline 188.32.107.119:28015 checked 2d ago

Drill-through
FilterServeris Squad 67
Attributes
Last refreshed
Players now 1/ 3
7-day average 0 peak 1
Rank #13,076 top 59%
Last wipe 2d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 33% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 20:45 UTC2d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 513 on average 527 / 550
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 437 / 450
Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 59 / 250
Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 63 / 250
Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 56 / 100
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 238 on average 163 / 200

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for Squad 67: what is it?

Too few wipes on record for Squad 67 to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 2 days 16 hours.

On Squad 67, what happens on wipe day?

The average busiest count over recent wipes is 1 players. 4 hours after the latest wipe the crowd peaked.

Server details

Which location hosts Squad 67?

No region is published by Squad 67. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 188.32.107.119:28015.

What Rust build does Squad 67 run?

Rust network protocol 2635 and build 168909 on Windows is the setup for Squad 67. Your game must match the protocol to join, and Steam applies that update.

Is Squad 67 up, and how steady is its uptime?

Last seen 2 days 12 hours ago, Squad 67 now reports offline. Uptime over the last full days (2) was 2%, or 1 of 48 hours. The first sighting of it by Rust Server Analytics was on 26 October 2026.

Tags

How should the tags on Squad 67 be read?

Tags from Squad 67, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp3 (Max players): 3 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does Squad 67 appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count Squad 67 among their servers: Community Rust servers, live. On the server list, the filters that return it are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

Against other Rust servers, how does Squad 67 compare?

Player hours for the last seven days place Squad 67 at #13,076, in the top 59% of the ranked field.

At what level does Squad 67 run its population?

No response from Squad 67 at the latest check, with a last sighting 2 days 12 hours ago. The seven-day mean is 0 players, against a peak of 1.

Map and rules

How is Squad 67 configured, and what rules apply?

The name of Squad 67 does not state a gather rate. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. The Community category in the server browser lists it. VAC, Valve's anti-cheat, is enabled.

What is the map for Squad 67?

The game generates a procedural map of size 4,250 with seed 1289664818 for Squad 67. Because size and seed determine the map, it can be viewed on RustMaps via this page.

How to join

How can a player join Squad 67?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 188.32.107.119:28015.

Server tags

what each one means

Published as mp3,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp3
Max players 3 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.